My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Balloon Prince Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Inferno Dragon
Giant Snowball
Goblin Hut Balloon Inferno Dragon Lumberjack
Zap
Goblin Hut Balloon Prince Inferno Dragon
Barbarian Barrel
Goblin Hut Ice Wizard Lumberjack
The Log
Goblin Hut Prince Lumberjack
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Balloon Prince Ice Wizard Inferno Dragon Lumberjack
Fireball
Goblin Hut Balloon Ice Wizard Inferno Dragon Lumberjack
Poison
Goblin Hut Balloon Ice Wizard
Lightning
Goblin Hut Balloon Prince Ice Wizard Inferno Dragon Lumberjack
Rocket
Goblin Hut Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Inferno Dragon Lumberjack Goblin Hut Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Inferno Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Prince Goblin Hut Ice Wizard Lumberjack
Fireball
Zap
Goblin Hut
Zap Balloon Prince Ice Wizard Lumberjack
Balloon
Zap Lumberjack Goblin Hut Ice Wizard
Prince
Zap Goblin Hut Ice Wizard Lumberjack
Ice Wizard
Zap Goblin Hut Balloon Prince Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Goblin Hut Prince Ice Wizard

Defense Synergies 1 13

Zap
Fireball Goblin Hut Prince Ice Wizard Inferno Dragon Lumberjack
Fireball
Zap Goblin Hut Ice Wizard Lumberjack
Goblin Hut
Zap Fireball Ice Wizard Lumberjack
Balloon
Prince
Zap Ice Wizard
Ice Wizard
Zap Fireball Goblin Hut Prince Inferno Dragon Lumberjack
Inferno Dragon
Zap Ice Wizard
Lumberjack
Zap Fireball Goblin Hut Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Inferno Dragon Lumberjack Zap Goblin Hut Prince Ice Wizard
Goblin Hut Prince Lumberjack Ice Wizard Inferno Dragon
Goblin Hut Prince Inferno Dragon Lumberjack Ice Wizard
Fireball Prince Lumberjack
Fireball Zap Ice Wizard Lumberjack
Inferno Dragon Zap Fireball Goblin Hut Ice Wizard
Zap Fireball
Inferno Dragon Goblin Hut Prince Ice Wizard Lumberjack
Prince Ice Wizard Lumberjack
Ice Wizard Zap Fireball Goblin Hut Lumberjack
Inferno Dragon Zap Fireball Goblin Hut Ice Wizard
Goblin Hut Prince Lumberjack Zap Fireball Ice Wizard
Fireball Zap Goblin Hut Prince Lumberjack
Inferno Dragon Goblin Hut Prince Lumberjack
Zap Fireball Goblin Hut Prince Inferno Dragon Lumberjack
Fireball Goblin Hut Prince Lumberjack
Fireball Zap Goblin Hut Prince Ice Wizard Lumberjack
Zap Fireball Goblin Hut Ice Wizard Inferno Dragon Lumberjack
Goblin Hut Prince Inferno Dragon Lumberjack
Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Goblin Hut Prince
Fireball Zap Prince Inferno Dragon Lumberjack
Lumberjack Zap Goblin Hut Prince
Prince Lumberjack Zap Fireball
Goblin Hut Prince Inferno Dragon Lumberjack
Fireball Zap Goblin Hut Ice Wizard
Prince Fireball Goblin Hut Ice Wizard Lumberjack
Prince Inferno Dragon Lumberjack
Zap Fireball Goblin Hut Prince Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut Prince Lumberjack
Zap Fireball Prince
Prince Fireball Lumberjack
Fireball
Goblin Hut Zap Fireball Prince Inferno Dragon Lumberjack
Zap Fireball Goblin Hut Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball Goblin Hut
Fireball Prince
Fireball Zap
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Prince Lumberjack
Zap Fireball Prince
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut Prince
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Zap Fireball Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Ice Wizard
Inferno Dragon
Fireball Zap Ice Wizard
Fireball Zap Prince
Fireball Zap
Zap Fireball Ice Wizard
Zap Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fireball Goblin Hut Prince
Fireball Zap Ice Wizard
Fireball
Fireball Prince Lumberjack
Zap Fireball
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince

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