My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Balloon
Giant Snowball
Minion Horde Witch Balloon Lumberjack
Zap
Minion Horde Inferno Tower Witch Balloon
Barbarian Barrel
Inferno Tower Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Balloon Lumberjack
Fireball
Minion Horde Inferno Tower Wizard Witch Balloon Lumberjack
Poison
Minion Horde Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon Lumberjack
Rocket
Minion Horde Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Lumberjack Minion Horde Giant Inferno Tower Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Lumberjack Minion Horde Giant

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Minion Horde Witch Lumberjack
Minion Horde
Zap Giant Lumberjack
Giant
Zap Minion Horde Wizard Witch Balloon Lumberjack
Inferno Tower
Wizard
Giant Balloon Lumberjack
Witch
Zap Giant Lumberjack
Balloon
Zap Lumberjack Giant Wizard
Lumberjack
Balloon Zap Minion Horde Giant Wizard Witch

Defense Synergies 0 8

Zap
Minion Horde Inferno Tower Witch Lumberjack
Minion Horde
Zap Inferno Tower
Giant
Inferno Tower
Zap Minion Horde Lumberjack
Wizard
Lumberjack
Witch
Zap Lumberjack
Balloon
Lumberjack
Zap Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Lumberjack Zap Witch
Minion Horde Inferno Tower Witch Lumberjack
Minion Horde Inferno Tower Witch Lumberjack
Lumberjack
Zap Lumberjack
Minion Horde Inferno Tower Zap Wizard Witch
Zap Inferno Tower
Minion Horde Inferno Tower Witch Lumberjack
Minion Horde Inferno Tower Lumberjack
Minion Horde Witch Zap Wizard Lumberjack
Minion Horde Inferno Tower Zap Wizard Witch
Minion Horde Inferno Tower Lumberjack Zap Wizard Witch
Wizard Zap Minion Horde Witch Lumberjack
Inferno Tower Minion Horde Lumberjack
Minion Horde Inferno Tower Zap Lumberjack
Minion Horde Wizard Inferno Tower Witch Lumberjack
Zap Minion Horde Wizard Witch Lumberjack
Zap Wizard Witch Lumberjack
Inferno Tower Lumberjack
Wizard Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Witch
Zap Wizard Lumberjack
Lumberjack Zap Minion Horde Inferno Tower Witch
Lumberjack Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde Witch Lumberjack
Wizard Zap Minion Horde Witch
Minion Horde Inferno Tower Witch Lumberjack
Inferno Tower Minion Horde Lumberjack
Zap Minion Horde Inferno Tower Witch
Inferno Tower Witch Minion Horde
Minion Horde Inferno Tower Witch Lumberjack
Zap
Minion Horde Inferno Tower Wizard Witch Lumberjack
Wizard Minion Horde Witch
Inferno Tower Witch Zap Minion Horde Lumberjack
Zap Minion Horde Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Minion Horde Lumberjack
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Witch
Zap Wizard Witch
Minion Horde Wizard Lumberjack
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

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