My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Golem Ice Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Mega Minion Ice Wizard Lumberjack Night Witch
Fireball
Mega Minion Elixir Collector Ice Wizard Lumberjack Night Witch
Poison
Mega Minion Elixir Collector Ice Wizard Night Witch
Lightning
Mega Minion Elixir Collector Ice Wizard Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Golem Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Fireball Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Golem Ice Wizard Lumberjack Night Witch
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion
Elixir Collector
Golem
Mega Minion Fireball Night Witch Zap Ice Wizard Lumberjack
Ice Wizard
Zap Golem Lumberjack
Lumberjack
Zap Golem Ice Wizard Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 2 10

Zap
Mega Minion Fireball Ice Wizard Lumberjack Night Witch
Mega Minion
Zap Ice Wizard Lumberjack Night Witch
Fireball
Zap Ice Wizard Lumberjack
Elixir Collector
Golem
Ice Wizard
Zap Mega Minion Fireball Lumberjack Night Witch
Lumberjack
Zap Mega Minion Fireball Ice Wizard
Night Witch
Zap Mega Minion Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Lumberjack Zap Mega Minion Ice Wizard Night Witch
Lumberjack Mega Minion Ice Wizard Night Witch
Lumberjack Night Witch Mega Minion Ice Wizard
Fireball Lumberjack
Fireball Zap Mega Minion Ice Wizard Lumberjack Night Witch
Mega Minion Zap Fireball Ice Wizard Night Witch
Zap Fireball
Ice Wizard Lumberjack Night Witch
Ice Wizard Lumberjack Night Witch
Ice Wizard Zap Mega Minion Fireball Lumberjack Night Witch
Mega Minion Zap Fireball Ice Wizard Night Witch
Lumberjack Night Witch Zap Fireball Ice Wizard
Fireball Zap Mega Minion Lumberjack Night Witch
Lumberjack
Zap Fireball Lumberjack
Fireball Lumberjack Night Witch
Fireball Zap Mega Minion Ice Wizard Lumberjack Night Witch
Zap Mega Minion Fireball Ice Wizard Lumberjack
Lumberjack
Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball
Fireball Zap Mega Minion Lumberjack
Lumberjack Zap
Lumberjack Zap Fireball Night Witch
Lumberjack Night Witch
Fireball Zap Ice Wizard
Mega Minion Fireball Ice Wizard Lumberjack Night Witch
Lumberjack
Zap Mega Minion Fireball
Mega Minion
Mega Minion Lumberjack
Zap Fireball
Fireball Lumberjack Night Witch
Fireball
Zap Mega Minion Fireball Lumberjack Night Witch
Zap Mega Minion Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Lumberjack Night Witch
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Mega Minion Fireball
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Mega Minion
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard Night Witch
Zap Mega Minion Fireball
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fireball Night Witch
Fireball Zap Mega Minion Ice Wizard
Fireball
Fireball Mega Minion Lumberjack
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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