My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Cannon Musketeer Lumberjack
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack
The Log
Cannon Musketeer Giant Skeleton Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Fireball
Cannon Musketeer Ice Wizard Lumberjack
Poison
Cannon Musketeer Ice Wizard
Lightning
Cannon Musketeer Ice Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Ice Wizard Royal Ghost Fireball Musketeer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Ice Wizard Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Cannon
Fireball
Zap
Musketeer
Zap Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Zap Musketeer Ice Wizard Lumberjack
Ice Wizard
Zap Giant Skeleton Lumberjack
Royal Ghost
Zap Musketeer Lumberjack
Lumberjack
Zap Musketeer Giant Skeleton Ice Wizard Royal Ghost

Defense Synergies 4 17

Zap
Cannon Fireball Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Cannon
Zap Musketeer Fireball Ice Wizard Royal Ghost Lumberjack
Fireball
Zap Cannon Musketeer Ice Wizard Lumberjack
Musketeer
Cannon Lumberjack Zap Fireball Giant Skeleton Royal Ghost
Giant Skeleton
Zap Musketeer Ice Wizard Lumberjack
Ice Wizard
Zap Cannon Fireball Giant Skeleton Lumberjack
Royal Ghost
Zap Cannon Musketeer
Lumberjack
Musketeer Zap Cannon Fireball Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer
Lumberjack Zap Cannon Musketeer Ice Wizard
Cannon Lumberjack Musketeer Giant Skeleton Ice Wizard
Cannon Lumberjack Musketeer Ice Wizard
Fireball Giant Skeleton Lumberjack
Fireball Zap Cannon Musketeer Ice Wizard Royal Ghost Lumberjack
Musketeer Zap Cannon Fireball Ice Wizard
Zap Cannon Fireball Musketeer Giant Skeleton
Cannon Musketeer Ice Wizard Lumberjack
Cannon Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Ice Wizard Zap Cannon Fireball Musketeer Giant Skeleton Royal Ghost Lumberjack
Musketeer Zap Fireball Ice Wizard
Cannon Lumberjack Zap Fireball Musketeer Giant Skeleton Ice Wizard
Fireball Zap Cannon Royal Ghost Lumberjack
Cannon Lumberjack
Zap Cannon Fireball Lumberjack
Cannon Fireball Musketeer Lumberjack
Cannon Fireball Zap Musketeer Ice Wizard Royal Ghost Lumberjack
Zap Cannon Fireball Musketeer Giant Skeleton Ice Wizard Royal Ghost Lumberjack
Cannon Musketeer Lumberjack
Royal Ghost Cannon Fireball Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Giant Skeleton Royal Ghost
Fireball Zap Musketeer Royal Ghost Lumberjack
Giant Skeleton Lumberjack Zap Musketeer
Giant Skeleton Lumberjack Zap Fireball Musketeer
Giant Skeleton Cannon Musketeer Lumberjack
Fireball Zap Musketeer Ice Wizard
Fireball Musketeer Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Fireball
Cannon Musketeer
Musketeer Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton
Giant Skeleton Cannon Fireball Lumberjack
Cannon Fireball Musketeer
Zap Fireball Musketeer Giant Skeleton Lumberjack
Zap Cannon Fireball Musketeer Giant Skeleton Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton Royal Ghost
Fireball Zap Musketeer Ice Wizard Royal Ghost
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Zap
Fireball Zap Musketeer Ice Wizard
Musketeer
Fireball Zap Ice Wizard
Fireball Zap
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Ice Wizard
Fireball Zap Musketeer Ice Wizard Royal Ghost
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Ice Wizard
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball Giant Skeleton
Musketeer
Zap Fireball Musketeer Giant Skeleton
Zap Fireball Musketeer
Zap Fireball Musketeer Giant Skeleton Royal Ghost

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