My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Ice Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Balloon Ice Wizard Lumberjack
Fireball
Balloon Ice Wizard Lumberjack
Poison
Bats Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Tornado Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Bats Lumberjack
Bats
Balloon Ice Spirit Zap Lumberjack
Zap
Ice Spirit Tornado Balloon Bats Freeze Ice Wizard Lumberjack
Tornado
Zap Freeze Balloon Ice Wizard
Freeze
Balloon Zap Tornado
Balloon
Ice Spirit Bats Zap Freeze Lumberjack Tornado Ice Wizard
Ice Wizard
Zap Tornado Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Bats Zap Ice Wizard

Defense Synergies 2 13

Ice Spirit
Zap Bats Tornado Ice Wizard Lumberjack
Bats
Ice Spirit Zap Freeze Ice Wizard Lumberjack
Zap
Ice Spirit Bats Tornado Ice Wizard Lumberjack
Tornado
Ice Wizard Ice Spirit Zap
Freeze
Bats Lumberjack
Balloon
Ice Wizard
Tornado Ice Spirit Bats Zap Lumberjack
Lumberjack
Ice Spirit Bats Zap Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Ice Spirit Bats Zap Ice Wizard
Tornado Lumberjack Bats Freeze Ice Wizard
Lumberjack Bats Ice Wizard
Tornado Lumberjack
Tornado Freeze Bats Zap Ice Wizard Lumberjack
Bats Tornado Ice Spirit Zap Freeze Ice Wizard
Zap
Tornado Ice Wizard Lumberjack
Tornado Ice Spirit Ice Wizard Lumberjack
Bats Ice Wizard Zap Tornado Freeze Lumberjack
Bats Zap Tornado Ice Wizard
Lumberjack Ice Spirit Bats Zap Freeze Ice Wizard
Ice Spirit Bats Zap Tornado Freeze Lumberjack
Lumberjack
Tornado Ice Spirit Zap Freeze Lumberjack
Bats Tornado Lumberjack
Ice Spirit Bats Zap Tornado Ice Wizard Lumberjack
Zap Tornado Freeze Ice Spirit Bats Ice Wizard Lumberjack
Tornado Lumberjack
Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Lumberjack
Lumberjack Ice Spirit Bats Zap
Lumberjack Bats Zap Tornado
Lumberjack
Ice Spirit Bats Zap Tornado Freeze Ice Wizard
Bats Ice Wizard Lumberjack
Lumberjack
Zap Freeze Ice Spirit Bats Tornado
Bats Lumberjack
Zap Tornado
Lumberjack
Ice Spirit Bats Zap Tornado Freeze Lumberjack
Bats Zap Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Ice Wizard
Freeze
Zap
Ice Spirit Bats Zap Tornado Freeze Ice Wizard
Tornado
Ice Spirit Zap Tornado Freeze Ice Wizard
Zap Tornado
Bats Tornado Lumberjack
Zap Tornado
Zap Tornado
Freeze
Zap
Zap
Tornado Freeze
Bats
Zap
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Ice Spirit Ice Wizard
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Ice Wizard
Zap Ice Spirit Bats Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Bats Freeze
Zap Tornado Ice Wizard
Freeze
Lumberjack
Zap
Zap Tornado
Zap Ice Spirit Bats Tornado Freeze
Bats Zap Tornado
Zap Tornado Freeze

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