My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Goblin Giant Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Goblin Giant Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Flying Machine Goblin Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Flying Machine Lumberjack Ram Rider
Zap
Flying Machine Goblin Giant Ram Rider
Barbarian Barrel
Elite Barbarians Ice Wizard Lumberjack
The Log
Elite Barbarians Lumberjack Ram Rider
Earthquake
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Flying Machine Ice Wizard Lumberjack Ram Rider
Fireball
Elite Barbarians Flying Machine Ice Wizard Lumberjack Ram Rider
Poison
Flying Machine Ice Wizard
Lightning
Elite Barbarians Ice Golem Ice Wizard Lumberjack Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Ice Wizard Flying Machine Lumberjack Ram Rider Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Ice Wizard Flying Machine

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Elite Barbarians Ice Golem Flying Machine Goblin Giant Lumberjack
Elite Barbarians
Giant Snowball Ice Golem Goblin Giant Lumberjack
Ice Golem
Lumberjack Giant Snowball Elite Barbarians Flying Machine Ram Rider
Flying Machine
Giant Snowball Ice Golem Goblin Giant Lumberjack Ram Rider
Goblin Giant
Giant Snowball Elite Barbarians Flying Machine Ice Wizard Lumberjack
Ice Wizard
Goblin Giant Lumberjack Ram Rider
Lumberjack
Ice Golem Giant Snowball Elite Barbarians Flying Machine Goblin Giant Ice Wizard Ram Rider
Ram Rider
Giant Snowball Ice Golem Flying Machine Ice Wizard Lumberjack

Defense Synergies 1 14

Giant Snowball
Ram Rider Elite Barbarians Ice Golem Flying Machine Goblin Giant Ice Wizard Lumberjack
Elite Barbarians
Giant Snowball Ice Golem
Ice Golem
Giant Snowball Elite Barbarians Flying Machine Ice Wizard Lumberjack
Flying Machine
Giant Snowball Ice Golem Ice Wizard Lumberjack
Goblin Giant
Giant Snowball
Ice Wizard
Giant Snowball Ice Golem Flying Machine Lumberjack
Lumberjack
Giant Snowball Ice Golem Flying Machine Ice Wizard Ram Rider
Ram Rider
Giant Snowball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Goblin Giant Ram Rider
Elite Barbarians Lumberjack Flying Machine Ice Wizard Ram Rider
Lumberjack Ram Rider Giant Snowball Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Ice Wizard Ram Rider
Elite Barbarians Lumberjack
Giant Snowball Flying Machine Ice Wizard Lumberjack
Giant Snowball Ram Rider Flying Machine Ice Wizard
Ice Golem Flying Machine Goblin Giant Ram Rider
Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Giant Snowball Ice Golem Ice Wizard Lumberjack
Ice Wizard Giant Snowball Ice Golem Flying Machine Goblin Giant Lumberjack Ram Rider
Giant Snowball Flying Machine Ice Wizard Ram Rider
Lumberjack Giant Snowball Elite Barbarians Flying Machine Ice Wizard Ram Rider
Giant Snowball Lumberjack
Elite Barbarians Lumberjack Ram Rider
Giant Snowball Elite Barbarians Lumberjack Ram Rider
Elite Barbarians Lumberjack
Giant Snowball Elite Barbarians Flying Machine Ice Wizard Lumberjack Ram Rider
Giant Snowball Ice Golem Flying Machine Ice Wizard Lumberjack Ram Rider
Elite Barbarians Lumberjack Ram Rider
Giant Snowball Elite Barbarians Flying Machine Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Elite Barbarians Ice Golem
Giant Snowball Elite Barbarians Ice Golem Flying Machine Lumberjack
Lumberjack Elite Barbarians Ice Golem Goblin Giant Ram Rider
Lumberjack Elite Barbarians Ice Golem Goblin Giant Ram Rider
Elite Barbarians Goblin Giant Lumberjack Ram Rider
Giant Snowball Ice Golem Flying Machine Goblin Giant Ice Wizard Ram Rider
Elite Barbarians Ice Golem Flying Machine Goblin Giant Ice Wizard Lumberjack Ram Rider
Elite Barbarians Goblin Giant Lumberjack
Giant Snowball Elite Barbarians Ice Golem Flying Machine
Goblin Giant
Elite Barbarians Flying Machine Lumberjack
Giant Snowball Elite Barbarians Goblin Giant
Elite Barbarians Ice Golem Goblin Giant Lumberjack Ram Rider
Flying Machine
Elite Barbarians Ice Golem Flying Machine Goblin Giant Lumberjack
Giant Snowball Elite Barbarians Ice Golem Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine
Giant Snowball Flying Machine Ice Wizard Ram Rider
Flying Machine Goblin Giant
Ice Golem Flying Machine
Giant Snowball
Giant Snowball Ice Golem Flying Machine Goblin Giant Ice Wizard Ram Rider
Flying Machine
Giant Snowball Ice Golem Flying Machine Ice Wizard Ram Rider
Giant Snowball Flying Machine Ram Rider
Giant Snowball Elite Barbarians Lumberjack
Flying Machine Ram Rider
Giant Snowball Flying Machine
Flying Machine Giant Snowball Elite Barbarians Ice Golem
Flying Machine
Giant Snowball Elite Barbarians Ice Golem Flying Machine
Giant Snowball Flying Machine
Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Ice Golem Ice Wizard
Giant Snowball Flying Machine Ice Wizard Ram Rider
Giant Snowball Flying Machine Ram Rider
Elite Barbarians Giant Snowball Ice Golem Flying Machine Ice Wizard
Giant Snowball Flying Machine
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Giant Snowball
Flying Machine
Giant Snowball Flying Machine Ice Wizard Ram Rider
Flying Machine Lumberjack
Giant Snowball Ice Golem Flying Machine
Giant Snowball
Elite Barbarians Flying Machine
Giant Snowball Elite Barbarians Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Goblin Giant

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