My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Graveyard
Giant Snowball
Archers Inferno Dragon Lumberjack Graveyard
Zap
Archers Inferno Dragon Graveyard
Barbarian Barrel
Archers Ice Wizard Lumberjack Graveyard
The Log
Archers Lumberjack Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Ice Wizard Inferno Dragon Lumberjack Graveyard
Fireball
Archers Ice Wizard Inferno Dragon Lumberjack
Poison
Archers Ice Wizard Graveyard
Lightning
Ice Golem Ice Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Ice Wizard Freeze Inferno Dragon Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Inferno Dragon Lumberjack Graveyard
Ice Golem
Archers Lumberjack Graveyard
Freeze
Graveyard
The Log
Lumberjack Graveyard
Ice Wizard
Lumberjack Graveyard
Inferno Dragon
Archers
Lumberjack
Ice Golem Archers The Log Ice Wizard Graveyard
Graveyard
Ice Golem Freeze Archers The Log Ice Wizard Lumberjack

Defense Synergies 1 13

Archers
Ice Golem The Log Ice Wizard Lumberjack
Ice Golem
Archers The Log Ice Wizard Inferno Dragon Lumberjack
Freeze
Lumberjack
The Log
Archers Ice Golem Ice Wizard Inferno Dragon Lumberjack
Ice Wizard
Archers Ice Golem The Log Inferno Dragon Lumberjack
Inferno Dragon
Ice Golem The Log Ice Wizard
Lumberjack
Archers Ice Golem Freeze The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Inferno Dragon Lumberjack The Log Ice Wizard
Lumberjack Archers Freeze Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard
The Log Lumberjack
Freeze The Log Archers Ice Wizard Lumberjack
Inferno Dragon Archers Freeze Ice Wizard
Ice Golem The Log
Inferno Dragon Ice Wizard Lumberjack
Archers Ice Golem Ice Wizard Lumberjack
Archers Ice Wizard Ice Golem Freeze The Log Lumberjack
Inferno Dragon Archers Ice Wizard
Lumberjack Freeze The Log Ice Wizard
Freeze The Log Lumberjack
Inferno Dragon Lumberjack
Freeze The Log Inferno Dragon Lumberjack
Lumberjack
Archers The Log Ice Wizard Lumberjack
Freeze The Log Archers Ice Golem Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Archers The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Ice Golem
Archers Ice Golem The Log Inferno Dragon Lumberjack
Lumberjack Ice Golem The Log
Lumberjack Ice Golem The Log
Inferno Dragon Lumberjack
Archers Ice Golem Freeze Ice Wizard
Archers Ice Golem Ice Wizard Lumberjack
Inferno Dragon Lumberjack
Freeze Ice Golem The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
The Log
Ice Golem Lumberjack
Archers
Archers Ice Golem Freeze The Log Inferno Dragon Lumberjack
Archers Ice Golem Freeze The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze The Log
The Log Ice Wizard
The Log
Ice Golem Freeze The Log
The Log
Ice Golem Freeze Ice Wizard
Archers The Log
The Log Ice Golem Freeze Ice Wizard
The Log
Lumberjack
The Log
Archers
Ice Golem The Log
Freeze
Ice Golem The Log
The Log
The Log
Freeze
Archers The Log
The Log
The Log
The Log
The Log
Ice Golem Freeze The Log Ice Wizard
Inferno Dragon
The Log Ice Wizard
The Log
The Log
Archers Ice Golem Ice Wizard
Freeze
The Log
Freeze
The Log
Archers Freeze
Archers Ice Wizard
Freeze
The Log
Lumberjack
The Log Ice Golem
Freeze The Log
Freeze The Log

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