My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Miner
Giant Snowball
Minion Horde Musketeer Skeleton Army Miner Lumberjack
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Musketeer Skeleton Army Miner Electro Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Musketeer Skeleton Army Electro Wizard Lumberjack
Poison
Minion Horde Musketeer Skeleton Army Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Musketeer Electro Wizard Lumberjack Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Miner Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Minion Horde Musketeer Lumberjack
Minion Horde
Miner Zap Lumberjack
Elite Barbarians
Zap Lumberjack
Musketeer
Zap Miner Lumberjack
Skeleton Army
Miner
Zap Minion Horde Musketeer Electro Wizard Lumberjack
Electro Wizard
Zap Miner Lumberjack
Lumberjack
Zap Minion Horde Elite Barbarians Musketeer Miner Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Minion Horde Elite Barbarians Musketeer Skeleton Army Miner Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap
Musketeer
Lumberjack Zap Skeleton Army Miner Electro Wizard
Skeleton Army
Zap Musketeer Electro Wizard Lumberjack
Miner
Zap Musketeer
Electro Wizard
Zap Musketeer Skeleton Army Lumberjack
Lumberjack
Musketeer Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Lumberjack Zap Musketeer Electro Wizard
Minion Horde Skeleton Army Lumberjack Elite Barbarians Musketeer Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Lumberjack Musketeer Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Zap Musketeer Electro Wizard Lumberjack
Minion Horde Musketeer Electro Wizard Zap
Zap Musketeer Electro Wizard
Minion Horde Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Minion Horde Musketeer Miner Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Zap Musketeer Lumberjack
Minion Horde Musketeer Zap Electro Wizard
Minion Horde Skeleton Army Lumberjack Zap Elite Barbarians Musketeer Electro Wizard
Skeleton Army Zap Minion Horde Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Zap Elite Barbarians Electro Wizard Lumberjack
Minion Horde Elite Barbarians Musketeer Skeleton Army Electro Wizard Lumberjack
Zap Minion Horde Elite Barbarians Musketeer Skeleton Army Electro Wizard Lumberjack
Zap Musketeer Electro Wizard Lumberjack
Elite Barbarians Musketeer Electro Wizard Lumberjack
Skeleton Army Minion Horde Elite Barbarians Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Musketeer Miner Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Elite Barbarians Musketeer Electro Wizard
Skeleton Army Lumberjack Zap Minion Horde Elite Barbarians Musketeer Electro Wizard
Minion Horde Elite Barbarians Musketeer Skeleton Army Lumberjack
Zap Minion Horde Musketeer Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Musketeer Electro Wizard Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Zap Minion Horde Electro Wizard Elite Barbarians Skeleton Army
Minion Horde Musketeer Skeleton Army
Minion Horde Elite Barbarians Musketeer Lumberjack
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Lumberjack
Minion Horde Musketeer Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Minion Horde Musketeer Lumberjack
Zap Minion Horde Elite Barbarians Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer Miner Electro Wizard
Minion Horde Miner
Musketeer
Zap Minion Horde
Zap Minion Horde Musketeer
Minion Horde Musketeer
Zap
Miner Zap
Minion Horde Elite Barbarians Musketeer Electro Wizard Lumberjack
Miner Zap Minion Horde Musketeer Electro Wizard
Zap Musketeer
Elite Barbarians Musketeer Miner
Minion Horde Musketeer
Zap Elite Barbarians Musketeer
Zap Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Zap Musketeer Electro Wizard
Zap Miner
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap
Minion Horde
Miner Zap Musketeer Electro Wizard
Zap Musketeer Miner
Miner Zap Musketeer
Elite Barbarians Zap Minion Horde Musketeer Electro Wizard
Zap Electro Wizard Minion Horde Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Musketeer Miner
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Musketeer Skeleton Army
Zap Musketeer Electro Wizard
Miner Minion Horde Musketeer Electro Wizard Lumberjack
Zap Musketeer
Zap
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Miner Electro Wizard

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