My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Goblin Hut Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Zappies Goblin Hut Guards Lumberjack
Zap
Zappies Goblin Hut Guards
Barbarian Barrel
Knight Zappies Goblin Hut Guards Magic Archer Lumberjack
The Log
Hog Rider Zappies Goblin Hut Guards Lumberjack
Earthquake
Hog Rider Zappies Goblin Hut Guards
Arrows
Zappies Goblin Hut Guards
Royal Delivery
Knight Hog Rider Zappies Goblin Hut Guards Magic Archer Lumberjack
Fireball
Hog Rider Zappies Goblin Hut Magic Archer Lumberjack
Poison
Zappies Goblin Hut Guards Magic Archer
Lightning
Knight Goblin Hut Magic Archer Lumberjack
Rocket
Hog Rider Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Hog Rider Zappies Magic Archer Lumberjack Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Guards Hog Rider

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Zappies Goblin Hut Guards Magic Archer Lumberjack
Knight
Hog Rider Zap Zappies Goblin Hut Magic Archer Lumberjack
Hog Rider
Zap Knight Zappies Goblin Hut Guards Magic Archer Lumberjack
Zappies
Zap Knight Hog Rider Goblin Hut Lumberjack
Goblin Hut
Zap Knight Hog Rider Zappies Magic Archer Lumberjack
Guards
Zap Hog Rider Lumberjack
Magic Archer
Zap Knight Hog Rider Goblin Hut Lumberjack
Lumberjack
Zap Knight Hog Rider Zappies Goblin Hut Guards Magic Archer

Defense Synergies 1 15

Zap
Knight Zappies Goblin Hut Guards Magic Archer Lumberjack
Knight
Magic Archer Zap Zappies Goblin Hut Lumberjack
Hog Rider
Zappies
Zap Knight Guards Lumberjack
Goblin Hut
Zap Knight Lumberjack
Guards
Zap Zappies Magic Archer Lumberjack
Magic Archer
Knight Zap Guards Lumberjack
Lumberjack
Zap Knight Zappies Goblin Hut Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Zappies Goblin Hut Magic Archer
Lumberjack Zap Knight Zappies Goblin Hut
Goblin Hut Lumberjack Knight Zappies
Goblin Hut Lumberjack Knight Zappies Guards
Lumberjack
Zap Zappies Guards Magic Archer Lumberjack
Zap Zappies Goblin Hut Magic Archer
Zap Magic Archer
Zappies Goblin Hut Lumberjack
Knight Guards Zappies Lumberjack
Guards Zap Knight Zappies Goblin Hut Magic Archer Lumberjack
Zap Zappies Goblin Hut Magic Archer
Goblin Hut Lumberjack Zap Knight Zappies Guards
Zap Zappies Goblin Hut Guards Magic Archer Lumberjack
Knight Zappies Goblin Hut Lumberjack
Zap Zappies Goblin Hut Lumberjack
Knight Zappies Goblin Hut Lumberjack
Zap Knight Zappies Goblin Hut Guards Magic Archer Lumberjack
Zap Knight Zappies Goblin Hut Guards Magic Archer Lumberjack
Zappies Goblin Hut Lumberjack
Knight Zappies Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Zap Zappies Goblin Hut
Zap Knight Magic Archer Lumberjack
Zappies Guards Lumberjack Zap Knight Goblin Hut
Guards Lumberjack Zap Knight Zappies
Knight Zappies Goblin Hut Guards Lumberjack
Zap Zappies Goblin Hut Magic Archer
Guards Knight Zappies Goblin Hut Lumberjack
Knight Zappies Lumberjack
Zap Knight Zappies Goblin Hut Magic Archer
Zappies Goblin Hut Guards
Knight Zappies Goblin Hut Guards Lumberjack
Zap Guards
Knight Zappies Guards Lumberjack
Zappies Magic Archer
Zappies Goblin Hut Guards Zap Knight Magic Archer Lumberjack
Zap Zappies Goblin Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards
Zap Magic Archer
Goblin Hut Magic Archer
Knight Guards
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Guards Lumberjack
Zap Knight Magic Archer
Zap Magic Archer
Knight Goblin Hut Magic Archer
Magic Archer
Zap Goblin Hut Magic Archer
Zap Goblin Hut Magic Archer
Magic Archer Goblin Hut
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Zappies Goblin Hut Guards
Zap Magic Archer
Zap Zappies Magic Archer
Magic Archer
Zap Zappies Goblin Hut Guards Magic Archer
Zap Zappies Magic Archer
Knight Magic Archer Lumberjack
Zap Magic Archer
Zap
Zap Zappies Guards Magic Archer
Zap Zappies Magic Archer
Zap Magic Archer

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