My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider Witch Lumberjack
Zap
Goblins Archers Witch
Barbarian Barrel
Goblins Archers Witch Lumberjack
The Log
Goblins Archers Hog Rider Witch Lumberjack
Earthquake
Archers Hog Rider Witch
Arrows
Goblins Archers Witch
Royal Delivery
Goblins Archers Hog Rider Witch P.E.K.K.A Lumberjack
Fireball
Archers Hog Rider Witch Lumberjack
Poison
Archers Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Archers Arrows Hog Rider Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Archers Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Giant Snowball
Hog Rider P.E.K.K.A Archers Witch Lumberjack
Archers
Goblins Giant Snowball Arrows Hog Rider P.E.K.K.A Lumberjack
Arrows
Hog Rider P.E.K.K.A Archers Lumberjack
Hog Rider
Goblins Giant Snowball Arrows Archers Witch Lumberjack
Witch
Giant Snowball Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Giant Snowball Arrows Archers Witch Lumberjack
Lumberjack
Giant Snowball Archers Arrows Hog Rider Witch P.E.K.K.A

Defense Synergies 0 12

Goblins
Giant Snowball Archers
Giant Snowball
Goblins Archers Witch P.E.K.K.A Lumberjack
Archers
Goblins Giant Snowball Witch P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Lumberjack
Hog Rider
Witch
Giant Snowball Archers Lumberjack
P.E.K.K.A
Giant Snowball Archers Arrows
Lumberjack
Giant Snowball Archers Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Lumberjack Goblins Witch
Witch P.E.K.K.A Lumberjack Goblins Giant Snowball Archers
Witch P.E.K.K.A Lumberjack Goblins
Arrows P.E.K.K.A Lumberjack
Arrows Goblins Giant Snowball Archers Lumberjack
Giant Snowball Archers Arrows Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblins Lumberjack
Goblins Giant Snowball Archers Lumberjack
Goblins Archers Witch Giant Snowball Arrows Lumberjack
Arrows Giant Snowball Archers Witch
P.E.K.K.A Lumberjack Giant Snowball Witch
Goblins Giant Snowball Arrows Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Giant Snowball P.E.K.K.A Lumberjack
Goblins Arrows Witch P.E.K.K.A Lumberjack
Arrows Goblins Giant Snowball Archers Witch Lumberjack
Giant Snowball Arrows Witch Archers Lumberjack
P.E.K.K.A Lumberjack
Goblins Giant Snowball Archers Arrows Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Giant Snowball Archers Witch P.E.K.K.A
Giant Snowball Archers Arrows Lumberjack
P.E.K.K.A Lumberjack Goblins Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Lumberjack
Arrows Giant Snowball Archers Witch
P.E.K.K.A Goblins Archers Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Goblins Giant Snowball Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Giant Snowball Arrows
P.E.K.K.A Witch Lumberjack
Archers Witch
Witch Goblins Archers P.E.K.K.A Lumberjack
Arrows Giant Snowball Archers Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Giant Snowball Arrows
Arrows Giant Snowball Witch
Archers Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball
Goblins Giant Snowball Lumberjack
Arrows
Giant Snowball Archers Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows
Giant Snowball Archers Arrows
Giant Snowball Arrows Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Witch
Arrows Giant Snowball Witch
Giant Snowball Arrows Witch
Arrows
Giant Snowball Archers Arrows Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows
Archers Witch
Giant Snowball Archers Arrows Witch
Arrows
Lumberjack
Arrows Giant Snowball
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch

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