My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Dart Goblin Skeleton Army Lumberjack
Zap
Minions Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Skeleton Army Ice Wizard Lumberjack
The Log
Dart Goblin Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Dart Goblin Skeleton Army
Royal Delivery
Minions Dart Goblin Skeleton Army Ice Wizard Lumberjack
Fireball
Minions Dart Goblin Skeleton Army Ice Wizard Lumberjack
Poison
Minions Dart Goblin Skeleton Army Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Dart Goblin Skeleton Army Ice Wizard Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Dart Goblin Golem Ice Wizard Lumberjack
Arrows
Zap Golem Lumberjack
Minions
Zap Golem Lumberjack
Dart Goblin
Zap Golem
Skeleton Army
Golem
Arrows Zap Minions Dart Goblin Ice Wizard Lumberjack
Ice Wizard
Zap Golem Lumberjack
Lumberjack
Zap Arrows Minions Golem Ice Wizard

Defense Synergies 0 17

Zap
Arrows Minions Dart Goblin Skeleton Army Ice Wizard Lumberjack
Arrows
Zap Ice Wizard Lumberjack
Minions
Zap Dart Goblin Ice Wizard Lumberjack
Dart Goblin
Zap Minions Skeleton Army Ice Wizard Lumberjack
Skeleton Army
Zap Dart Goblin Ice Wizard Lumberjack
Golem
Ice Wizard
Zap Arrows Minions Dart Goblin Skeleton Army Lumberjack
Lumberjack
Zap Arrows Minions Dart Goblin Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin
Skeleton Army Lumberjack Zap Minions Dart Goblin Ice Wizard
Skeleton Army Lumberjack Minions Dart Goblin Ice Wizard
Skeleton Army Lumberjack Minions Dart Goblin Ice Wizard
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Zap Minions Dart Goblin Ice Wizard Lumberjack
Minions Dart Goblin Zap Arrows Ice Wizard
Zap Arrows Dart Goblin
Minions Skeleton Army Ice Wizard Lumberjack
Skeleton Army Dart Goblin Ice Wizard Lumberjack
Minions Dart Goblin Skeleton Army Ice Wizard Zap Arrows Lumberjack
Arrows Minions Zap Dart Goblin Ice Wizard
Skeleton Army Lumberjack Zap Minions Ice Wizard
Skeleton Army Zap Arrows Minions Dart Goblin Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Arrows Minions Skeleton Army Lumberjack
Arrows Zap Minions Dart Goblin Skeleton Army Ice Wizard Lumberjack
Zap Arrows Minions Dart Goblin Ice Wizard Lumberjack
Dart Goblin Lumberjack
Skeleton Army Arrows Minions Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Arrows Lumberjack
Skeleton Army Lumberjack Zap Minions
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack
Arrows Zap Minions Dart Goblin Ice Wizard
Skeleton Army Minions Dart Goblin Ice Wizard Lumberjack
Skeleton Army Lumberjack
Zap Minions Skeleton Army
Dart Goblin Skeleton Army
Minions Dart Goblin Lumberjack
Skeleton Army Zap Arrows
Skeleton Army Lumberjack
Dart Goblin Skeleton Army
Skeleton Army Zap Minions Dart Goblin Lumberjack
Arrows Minions Zap Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Zap Minions Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Zap Dart Goblin Ice Wizard
Arrows Zap Dart Goblin
Minions Lumberjack
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Minions
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Zap Dart Goblin Ice Wizard
Zap Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Ice Wizard
Zap Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Minions Dart Goblin Skeleton Army
Zap Arrows Dart Goblin Ice Wizard
Arrows
Dart Goblin Lumberjack
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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