My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Night Witch
Giant Snowball
Fire Spirit Minions Mega Minion Clone Lumberjack Night Witch
Zap
Fire Spirit Minions Clone Night Witch
Barbarian Barrel
Fire Spirit Clone Lumberjack Night Witch
The Log
Fire Spirit Clone Lumberjack
Earthquake
Clone
Arrows
Fire Spirit Minions Clone Night Witch
Royal Delivery
Fire Spirit Minions Mega Minion Clone Lumberjack Night Witch
Fireball
Minions Mega Minion Clone Lumberjack Night Witch
Poison
Minions Mega Minion Clone Night Witch
Lightning
Mega Minion Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mega Minion Clone Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Mega Minion

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Golem Lumberjack
Zap
Mega Minion Fire Spirit Minions Golem Lumberjack Night Witch
Minions
Zap Clone Golem Lumberjack
Mega Minion
Zap Golem Fire Spirit
Clone
Golem Night Witch Minions Lumberjack
Golem
Mega Minion Clone Night Witch Fire Spirit Zap Minions Lumberjack
Lumberjack
Fire Spirit Zap Minions Clone Golem Night Witch
Night Witch
Clone Golem Zap Lumberjack

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Mega Minion Fire Spirit Minions Lumberjack Night Witch
Minions
Zap Lumberjack
Mega Minion
Zap Lumberjack Night Witch
Clone
Golem
Lumberjack
Zap Minions Mega Minion
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Lumberjack Zap Minions Mega Minion Night Witch
Lumberjack Fire Spirit Minions Mega Minion Night Witch
Lumberjack Night Witch Minions Mega Minion
Lumberjack
Fire Spirit Zap Minions Mega Minion Lumberjack Night Witch
Minions Mega Minion Fire Spirit Zap Night Witch
Zap
Minions Lumberjack Night Witch
Fire Spirit Lumberjack Night Witch
Minions Zap Mega Minion Lumberjack Night Witch
Minions Mega Minion Zap Night Witch
Lumberjack Night Witch Fire Spirit Zap Minions
Fire Spirit Zap Minions Mega Minion Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Minions Lumberjack Night Witch
Fire Spirit Zap Minions Mega Minion Lumberjack Night Witch
Zap Fire Spirit Minions Mega Minion Lumberjack
Lumberjack
Fire Spirit Minions Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Mega Minion Lumberjack
Lumberjack Zap Minions
Lumberjack Zap Night Witch
Lumberjack Night Witch
Fire Spirit Zap Minions
Minions Mega Minion Lumberjack Night Witch
Lumberjack
Zap Minions Mega Minion
Mega Minion
Minions Mega Minion Lumberjack
Zap
Lumberjack Night Witch
Zap Minions Mega Minion Lumberjack Night Witch
Minions Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Zap Minions Mega Minion
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Lumberjack Night Witch
Zap
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Minions Night Witch
Fire Spirit Zap Mega Minion
Fire Spirit Zap
Minions Night Witch
Zap
Zap Fire Spirit
Mega Minion
Zap
Zap
Zap
Fire Spirit Zap Night Witch
Zap Minions Mega Minion
Mega Minion Night Witch
Zap Night Witch
Zap
Zap Fire Spirit Minions Night Witch
Fire Spirit Zap Mega Minion
Mega Minion Lumberjack
Zap
Zap
Mega Minion
Zap Minions
Zap
Zap

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