My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Royal Recruits Electro Wizard Lumberjack
The Log
Goblin Gang Royal Recruits Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Electro Wizard Lumberjack
Fireball
Goblin Gang Electro Wizard Lumberjack
Poison
Goblin Gang Royal Recruits Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Gang Fireball Electro Wizard Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Electro Wizard Royal Recruits The Log Lumberjack
Goblin Gang
Royal Recruits Mirror
Royal Recruits
Zap Goblin Gang Electro Wizard Lumberjack
Fireball
Zap Mirror The Log Electro Wizard
Mirror
Zap Fireball The Log Goblin Gang Lumberjack
The Log
Mirror Zap Fireball Lumberjack
Electro Wizard
Zap Royal Recruits Fireball Lumberjack
Lumberjack
Zap Royal Recruits Mirror The Log Electro Wizard

Defense Synergies 5 17

Zap
Fireball Mirror Electro Wizard Goblin Gang The Log Lumberjack
Goblin Gang
Zap Royal Recruits Mirror The Log Electro Wizard Lumberjack
Royal Recruits
Goblin Gang The Log
Fireball
Zap Mirror The Log Electro Wizard Lumberjack
Mirror
Zap Fireball Goblin Gang The Log Electro Wizard Lumberjack
The Log
Fireball Zap Goblin Gang Royal Recruits Mirror Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Fireball Mirror The Log Lumberjack
Lumberjack
Zap Goblin Gang Fireball Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball The Log Electro Wizard
Lumberjack Zap Goblin Gang Royal Recruits The Log Electro Wizard
Goblin Gang Lumberjack Royal Recruits Electro Wizard
Royal Recruits Lumberjack Goblin Gang Electro Wizard
Royal Recruits Fireball The Log Lumberjack
Goblin Gang Fireball The Log Zap Electro Wizard Lumberjack
Electro Wizard Zap Goblin Gang Fireball
Zap Royal Recruits Fireball The Log Electro Wizard
Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Royal Recruits Fireball The Log Lumberjack
Zap Goblin Gang Fireball Electro Wizard
Royal Recruits Lumberjack Zap Goblin Gang Fireball The Log Electro Wizard
Fireball Zap Goblin Gang Royal Recruits The Log Electro Wizard Lumberjack
Royal Recruits Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Royal Recruits Fireball The Log Electro Wizard Lumberjack
Goblin Gang Royal Recruits Fireball Electro Wizard Lumberjack
Fireball Zap Goblin Gang Royal Recruits The Log Electro Wizard Lumberjack
Zap The Log Royal Recruits Fireball Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Goblin Gang Royal Recruits Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang The Log Lumberjack
Goblin Gang Royal Recruits Lumberjack Zap The Log Electro Wizard
Goblin Gang Royal Recruits Lumberjack Zap Fireball The Log Electro Wizard
Royal Recruits Goblin Gang Lumberjack
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Fireball Electro Wizard Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits Electro Wizard Fireball The Log
Royal Recruits Goblin Gang
Royal Recruits Lumberjack
Royal Recruits Zap Fireball The Log Electro Wizard
Royal Recruits Goblin Gang Fireball Lumberjack
Royal Recruits Fireball
Goblin Gang Royal Recruits Electro Wizard Zap Fireball The Log Lumberjack
Zap Royal Recruits Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Royal Recruits Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Electro Wizard Lumberjack
Zap Royal Recruits Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Royal Recruits Fireball The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Royal Recruits Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Goblin Gang Royal Recruits Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard Lumberjack
The Log Zap Fireball
Zap Fireball
Royal Recruits
Zap Goblin Gang Royal Recruits Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Royal Recruits Fireball The Log Electro Wizard

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