My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Night Witch
Giant Snowball
Goblin Gang Skeleton Army Witch Lumberjack Night Witch
Zap
Goblin Gang Skeleton Army Witch Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack Night Witch
The Log
Goblin Gang Skeleton Army Witch Lumberjack
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch Night Witch
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack Night Witch
Fireball
Goblin Gang Skeleton Army Witch Lumberjack Night Witch
Poison
Goblin Gang Skeleton Army Witch Night Witch
Lightning
Valkyrie Witch Lumberjack Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Valkyrie Lumberjack Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Lumberjack Night Witch
Goblin Gang
Valkyrie Giant
Valkyrie
Lumberjack Goblin Gang Giant Witch
Giant
Arrows Night Witch Goblin Gang Valkyrie Witch Lumberjack
Skeleton Army
Witch
Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Arrows Giant Witch Night Witch
Night Witch
Giant Arrows Lumberjack

Defense Synergies 0 10

Arrows
Valkyrie Lumberjack
Goblin Gang
Valkyrie Skeleton Army Lumberjack
Valkyrie
Arrows Goblin Gang Witch Lumberjack Night Witch
Giant
Skeleton Army
Goblin Gang Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Arrows Goblin Gang Valkyrie Skeleton Army Witch
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Lumberjack Goblin Gang Valkyrie Witch Night Witch
Goblin Gang Skeleton Army Witch Lumberjack Valkyrie Night Witch
Skeleton Army Witch Lumberjack Night Witch Goblin Gang Valkyrie
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Goblin Gang Skeleton Army Valkyrie Lumberjack Night Witch
Arrows Goblin Gang Witch Night Witch
Arrows Valkyrie
Witch Goblin Gang Skeleton Army Lumberjack Night Witch
Goblin Gang Skeleton Army Valkyrie Lumberjack Night Witch
Goblin Gang Valkyrie Skeleton Army Witch Arrows Lumberjack Night Witch
Arrows Goblin Gang Witch Night Witch
Skeleton Army Lumberjack Night Witch Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Arrows Goblin Gang Witch Lumberjack Night Witch
Skeleton Army Goblin Gang Lumberjack
Skeleton Army Goblin Gang Lumberjack
Arrows Goblin Gang Valkyrie Skeleton Army Witch Lumberjack Night Witch
Arrows Goblin Gang Valkyrie Skeleton Army Witch Lumberjack Night Witch
Arrows Valkyrie Witch Lumberjack
Lumberjack
Goblin Gang Valkyrie Skeleton Army Arrows Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Lumberjack Witch
Arrows Goblin Gang Valkyrie Lumberjack
Goblin Gang Skeleton Army Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Lumberjack Night Witch
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack Night Witch
Arrows Goblin Gang Witch
Goblin Gang Skeleton Army Valkyrie Witch Lumberjack Night Witch
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Valkyrie Witch Lumberjack
Skeleton Army Arrows Valkyrie
Skeleton Army Goblin Gang Valkyrie Witch Lumberjack Night Witch
Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Valkyrie Lumberjack Night Witch
Arrows Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblin Gang Lumberjack Night Witch
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Night Witch
Arrows
Arrows Valkyrie Witch
Night Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch Night Witch
Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Goblin Gang Skeleton Army Witch Night Witch
Arrows Witch
Arrows
Goblin Gang Valkyrie Lumberjack
Arrows
Arrows
Goblin Gang Witch
Witch
Witch

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