My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Valkyrie Electro Wizard Lumberjack
Fireball
Goblin Gang Mega Minion Electro Wizard Lumberjack
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Valkyrie Poison Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Valkyrie Poison The Log Lumberjack
Goblin Gang
Valkyrie
Mega Minion
Zap Valkyrie Poison
Valkyrie
Lumberjack Zap Goblin Gang Mega Minion Electro Wizard
Poison
Zap Mega Minion The Log
The Log
Zap Poison Lumberjack
Electro Wizard
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Zap The Log Electro Wizard

Defense Synergies 2 21

Zap
Mega Minion Electro Wizard Goblin Gang Valkyrie Poison The Log Lumberjack
Goblin Gang
Zap Valkyrie The Log Electro Wizard Lumberjack
Mega Minion
Zap Valkyrie The Log Electro Wizard Lumberjack
Valkyrie
Zap Goblin Gang Mega Minion The Log Electro Wizard Lumberjack
Poison
Zap The Log Electro Wizard
The Log
Zap Goblin Gang Mega Minion Valkyrie Poison Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Mega Minion Valkyrie Poison The Log Lumberjack
Lumberjack
Zap Goblin Gang Mega Minion Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie The Log Electro Wizard
Lumberjack Zap Goblin Gang Mega Minion Valkyrie The Log Electro Wizard
Goblin Gang Lumberjack Mega Minion Valkyrie Electro Wizard
Lumberjack Goblin Gang Mega Minion Valkyrie Electro Wizard
Valkyrie Poison The Log Lumberjack
Goblin Gang The Log Zap Mega Minion Valkyrie Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Goblin Gang Poison
Zap Valkyrie Poison The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Valkyrie Electro Wizard Lumberjack
Goblin Gang Valkyrie Poison Electro Wizard Zap Mega Minion The Log Lumberjack
Mega Minion Zap Goblin Gang Poison Electro Wizard
Lumberjack Zap Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Zap Goblin Gang Mega Minion Poison The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Valkyrie Poison Electro Wizard Lumberjack
Zap Goblin Gang Mega Minion Valkyrie The Log Electro Wizard Lumberjack
Zap Valkyrie Poison The Log Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Valkyrie Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Electro Wizard
Poison Electro Wizard Zap Goblin Gang Mega Minion Valkyrie The Log Lumberjack
Goblin Gang Lumberjack Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Lumberjack Zap The Log Electro Wizard
Goblin Gang Valkyrie Lumberjack
Poison Zap Goblin Gang Electro Wizard
Goblin Gang Mega Minion Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Mega Minion Valkyrie Poison The Log
Goblin Gang Mega Minion
Mega Minion Valkyrie Lumberjack
Zap Valkyrie Poison The Log Electro Wizard
Goblin Gang Valkyrie Lumberjack
Valkyrie
Goblin Gang Electro Wizard Zap Mega Minion Valkyrie Poison The Log Lumberjack
Valkyrie Poison Zap Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie The Log
Poison Zap The Log Electro Wizard
Poison The Log
Valkyrie Poison The Log
Poison Zap Valkyrie The Log
Poison Zap Mega Minion
Poison The Log
Poison The Log Zap
Poison The Log Zap
Goblin Gang Poison Electro Wizard Lumberjack
Poison Zap Valkyrie The Log Electro Wizard
Poison Zap
Poison The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Zap Mega Minion Poison The Log Electro Wizard
Zap Valkyrie Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Valkyrie
Mega Minion
Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap The Log
Zap Poison Electro Wizard
Poison The Log
Zap Electro Wizard Goblin Gang
Poison Zap Mega Minion Electro Wizard
The Log
Poison Goblin Gang Mega Minion Valkyrie Electro Wizard Lumberjack
The Log Zap Poison
Zap Poison
Mega Minion
Zap Goblin Gang Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

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