My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Lumberjack
The Log
Ice Spirit Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Hog Rider Inferno Dragon Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Dragon Lumberjack
Poison
Bats Goblin Gang
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Inferno Dragon Lumberjack
Bats
Hog Rider Ice Spirit Zap Inferno Dragon Lumberjack
Zap
Ice Spirit Fireball Hog Rider Bats Lumberjack
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Bats Zap Goblin Gang Fireball Lumberjack
Inferno Dragon
Ice Spirit Bats
Lumberjack
Ice Spirit Bats Zap Hog Rider

Defense Synergies 3 13

Ice Spirit
Zap Goblin Gang Bats Fireball Inferno Dragon Lumberjack
Bats
Ice Spirit Zap Inferno Dragon Lumberjack
Zap
Ice Spirit Fireball Bats Goblin Gang Inferno Dragon Lumberjack
Goblin Gang
Ice Spirit Zap Inferno Dragon Lumberjack
Fireball
Zap Ice Spirit Lumberjack
Hog Rider
Inferno Dragon
Ice Spirit Bats Zap Goblin Gang
Lumberjack
Ice Spirit Bats Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Lumberjack Ice Spirit Bats Zap Goblin Gang
Goblin Gang Lumberjack Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Bats Zap Lumberjack
Bats Inferno Dragon Ice Spirit Zap Goblin Gang Fireball
Zap Fireball
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Ice Spirit Lumberjack
Bats Goblin Gang Zap Fireball Lumberjack
Inferno Dragon Bats Zap Goblin Gang Fireball
Lumberjack Ice Spirit Bats Zap Goblin Gang Fireball
Fireball Ice Spirit Bats Zap Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Ice Spirit Zap Goblin Gang Fireball Inferno Dragon Lumberjack
Bats Goblin Gang Fireball Lumberjack
Ice Spirit Fireball Bats Zap Goblin Gang Lumberjack
Zap Ice Spirit Bats Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Bats Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Ice Spirit Bats Zap
Goblin Gang Lumberjack Bats Zap Fireball
Goblin Gang Inferno Dragon Lumberjack
Fireball Ice Spirit Bats Zap Goblin Gang
Goblin Gang Bats Fireball Lumberjack
Inferno Dragon Lumberjack
Zap Ice Spirit Bats Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Lumberjack
Zap Fireball
Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Ice Spirit Bats Zap Fireball Inferno Dragon Lumberjack
Bats Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Bats Zap
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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