My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Executioner Lumberjack
The Log
Fire Spirit Ice Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Ice Spirit Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Balloon Executioner Lumberjack
Fireball
Goblin Gang Balloon Executioner Lumberjack
Poison
Goblin Gang Balloon Executioner
Lightning
Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblin Gang Tornado Fireball Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Goblin Gang Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Lumberjack
Ice Spirit
Balloon Executioner Lumberjack
Goblin Gang
Balloon
Fireball
Tornado
Tornado
Fireball Executioner Balloon
Balloon
Ice Spirit Lumberjack Fire Spirit Goblin Gang Tornado Executioner
Executioner
Tornado Ice Spirit Balloon
Lumberjack
Balloon Fire Spirit Ice Spirit

Defense Synergies 3 9

Fire Spirit
Ice Spirit Tornado
Ice Spirit
Goblin Gang Fire Spirit Fireball Tornado Executioner Lumberjack
Goblin Gang
Ice Spirit Lumberjack
Fireball
Tornado Ice Spirit Lumberjack
Tornado
Fireball Executioner Fire Spirit Ice Spirit
Balloon
Executioner
Tornado Ice Spirit Lumberjack
Lumberjack
Ice Spirit Goblin Gang Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Lumberjack Ice Spirit Goblin Gang Executioner
Goblin Gang Tornado Lumberjack Fire Spirit Executioner
Lumberjack Goblin Gang
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Fire Spirit Executioner Lumberjack
Tornado Fire Spirit Ice Spirit Goblin Gang Fireball Executioner
Fireball
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Fire Spirit Ice Spirit Lumberjack
Goblin Gang Executioner Fireball Tornado Lumberjack
Executioner Goblin Gang Fireball Tornado
Lumberjack Fire Spirit Ice Spirit Goblin Gang Fireball
Fire Spirit Fireball Executioner Ice Spirit Goblin Gang Tornado Lumberjack
Goblin Gang Lumberjack
Tornado Ice Spirit Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Tornado Executioner Lumberjack
Fire Spirit Ice Spirit Fireball Goblin Gang Tornado Executioner Lumberjack
Tornado Executioner Fire Spirit Ice Spirit Fireball Lumberjack
Tornado Lumberjack
Goblin Gang Fire Spirit Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball
Fireball Goblin Gang Executioner Lumberjack
Goblin Gang Lumberjack Ice Spirit
Goblin Gang Lumberjack Fireball Tornado
Goblin Gang Executioner Lumberjack
Fire Spirit Fireball Executioner Ice Spirit Goblin Gang Tornado
Goblin Gang Fireball Lumberjack
Lumberjack
Ice Spirit Fireball Tornado
Goblin Gang
Lumberjack
Fireball Tornado
Goblin Gang Fireball Executioner Lumberjack
Fireball Executioner
Goblin Gang Ice Spirit Fireball Tornado Executioner Lumberjack
Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Ice Spirit Tornado
Fire Spirit Tornado Executioner
Fireball Fire Spirit Ice Spirit Tornado Executioner
Fireball Tornado
Fire Spirit Goblin Gang Fireball Tornado Lumberjack
Fireball Tornado
Fireball Fire Spirit Tornado Executioner
Fire Spirit Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Fire Spirit Fireball Executioner
Fire Spirit Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Ice Spirit Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fire Spirit Fireball Tornado Executioner
Ice Spirit Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fire Spirit Ice Spirit Goblin Gang Fireball
Fireball Fire Spirit Tornado Executioner
Fireball
Fireball Goblin Gang Executioner Lumberjack
Fireball Executioner
Fireball Tornado
Executioner
Ice Spirit Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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