My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Skeleton Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Archers Lumberjack
Zap
Fire Spirit Spear Goblins Archers
Barbarian Barrel
Fire Spirit Spear Goblins Archers Giant Skeleton Royal Ghost Lumberjack
The Log
Fire Spirit Spear Goblins Archers Giant Skeleton Lumberjack
Earthquake
Spear Goblins Archers
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Giant Skeleton Royal Ghost Lumberjack
Fireball
Archers Lumberjack
Poison
Spear Goblins Archers
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Giant Snowball The Log Archers Royal Ghost Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Giant Snowball The Log

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Giant Skeleton Lumberjack
Spear Goblins
Giant Snowball Giant Skeleton Royal Ghost Lumberjack
Giant Snowball
Fire Spirit Spear Goblins Archers Giant Skeleton The Log Royal Ghost Lumberjack
Archers
Giant Snowball Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Fire Spirit Spear Goblins Giant Snowball Archers The Log Lumberjack
The Log
Giant Snowball Giant Skeleton Lumberjack
Royal Ghost
Spear Goblins Giant Snowball Archers Lumberjack
Lumberjack
Fire Spirit Spear Goblins Giant Snowball Archers Giant Skeleton The Log Royal Ghost

Defense Synergies 0 22

Fire Spirit
Spear Goblins Giant Snowball Giant Skeleton The Log
Spear Goblins
Fire Spirit Giant Snowball Archers Giant Skeleton The Log Royal Ghost Lumberjack
Giant Snowball
Fire Spirit Spear Goblins Archers Giant Skeleton The Log Royal Ghost Lumberjack
Archers
Spear Goblins Giant Snowball Giant Skeleton The Log Lumberjack
Giant Skeleton
Fire Spirit Spear Goblins Giant Snowball Archers The Log Lumberjack
The Log
Fire Spirit Spear Goblins Giant Snowball Archers Giant Skeleton Royal Ghost Lumberjack
Royal Ghost
Spear Goblins Giant Snowball The Log
Lumberjack
Spear Goblins Giant Snowball Archers Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Lumberjack The Log
Lumberjack Fire Spirit Giant Snowball Archers Giant Skeleton
Lumberjack
Giant Skeleton The Log Lumberjack
The Log Fire Spirit Spear Goblins Giant Snowball Archers Royal Ghost Lumberjack
Giant Snowball Fire Spirit Spear Goblins Archers
Giant Skeleton The Log
Lumberjack
Fire Spirit Spear Goblins Giant Snowball Archers Giant Skeleton Royal Ghost Lumberjack
Archers Spear Goblins Giant Snowball Giant Skeleton The Log Royal Ghost Lumberjack
Spear Goblins Giant Snowball Archers
Lumberjack Fire Spirit Giant Snowball Giant Skeleton The Log
Fire Spirit Giant Snowball The Log Royal Ghost Lumberjack
Lumberjack
Giant Snowball The Log Lumberjack
Lumberjack
Fire Spirit Spear Goblins Giant Snowball Archers The Log Royal Ghost Lumberjack
Giant Snowball The Log Fire Spirit Spear Goblins Archers Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Royal Ghost Fire Spirit Spear Goblins Giant Snowball Archers Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Giant Snowball Archers Giant Skeleton Royal Ghost
Giant Snowball Archers The Log Royal Ghost Lumberjack
Giant Skeleton Lumberjack Spear Goblins The Log
Giant Skeleton Lumberjack The Log
Giant Skeleton Lumberjack
Fire Spirit Giant Snowball Archers
Spear Goblins Archers Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Spear Goblins Giant Snowball The Log
Giant Skeleton Lumberjack
Giant Snowball Giant Skeleton The Log
Giant Skeleton Lumberjack
Archers
Spear Goblins Archers Giant Skeleton The Log Lumberjack
Giant Snowball Archers Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
Giant Snowball The Log Royal Ghost
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit Giant Snowball The Log
Fire Spirit Spear Goblins Giant Snowball
Fire Spirit Archers The Log
The Log Fire Spirit Giant Snowball
The Log Giant Snowball
Fire Spirit Giant Snowball Lumberjack
The Log
Fire Spirit Giant Snowball Archers
Fire Spirit Giant Snowball The Log
Giant Snowball The Log
Spear Goblins Giant Snowball The Log
The Log
Giant Snowball
Fire Spirit Giant Snowball Archers The Log
Fire Spirit Giant Snowball The Log
Giant Skeleton The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Fire Spirit
The Log Giant Snowball Royal Ghost
Giant Snowball The Log
The Log
Fire Spirit Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Skeleton
Giant Snowball The Log
Fire Spirit Spear Goblins Archers
Fire Spirit Giant Snowball Archers
The Log
Lumberjack
The Log Giant Snowball
Giant Snowball Giant Skeleton
Giant Snowball Giant Skeleton The Log
Giant Snowball
Giant Snowball Giant Skeleton The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: