My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Witch
Barbarian Barrel
Ice Spirit Witch Lumberjack
The Log
Ice Spirit Witch Lumberjack
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mega Minion Witch Lumberjack
Fireball
Mega Minion Witch Lumberjack
Poison
Mega Minion Witch
Lightning
Mega Minion Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Mega Minion Fireball Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Mega Minion

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mega Minion Giant Witch Lumberjack
Zap
Ice Spirit Mega Minion Fireball Giant Witch The Log Lumberjack
Mega Minion
Zap Giant Ice Spirit Fireball
Fireball
Zap Mega Minion Giant The Log
Giant
Zap Mega Minion Ice Spirit Fireball Witch The Log Lumberjack
Witch
Ice Spirit Zap Giant Lumberjack
The Log
Zap Fireball Giant Lumberjack
Lumberjack
Ice Spirit Zap Giant Witch The Log

Defense Synergies 4 15

Ice Spirit
Zap Mega Minion Fireball Witch The Log Lumberjack
Zap
Ice Spirit Mega Minion Fireball Witch The Log Lumberjack
Mega Minion
Zap Ice Spirit Witch The Log Lumberjack
Fireball
Zap The Log Ice Spirit Lumberjack
Giant
Witch
Ice Spirit Zap Mega Minion The Log Lumberjack
The Log
Fireball Ice Spirit Zap Mega Minion Witch Lumberjack
Lumberjack
Ice Spirit Zap Mega Minion Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Lumberjack Ice Spirit Zap Mega Minion Witch The Log
Witch Lumberjack Mega Minion
Witch Lumberjack Mega Minion
Fireball The Log Lumberjack
Fireball The Log Zap Mega Minion Lumberjack
Mega Minion Ice Spirit Zap Fireball Witch
Zap Fireball The Log
Witch Lumberjack
Ice Spirit Lumberjack
Witch Zap Mega Minion Fireball The Log Lumberjack
Mega Minion Zap Fireball Witch
Lumberjack Ice Spirit Zap Fireball Witch The Log
Fireball Ice Spirit Zap Mega Minion Witch The Log Lumberjack
Lumberjack
Ice Spirit Zap Fireball The Log Lumberjack
Fireball Witch Lumberjack
Ice Spirit Fireball Zap Mega Minion Witch The Log Lumberjack
Zap Witch The Log Ice Spirit Mega Minion Fireball Lumberjack
Lumberjack
Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch
Fireball Zap Mega Minion The Log Lumberjack
Lumberjack Ice Spirit Zap Witch The Log
Lumberjack Zap Fireball The Log
Witch Lumberjack
Fireball Ice Spirit Zap Witch
Mega Minion Fireball Witch Lumberjack
Lumberjack
Zap Ice Spirit Mega Minion Fireball Witch The Log
Witch Mega Minion
Mega Minion Witch Lumberjack
Zap Fireball The Log
Fireball Witch Lumberjack
Fireball Witch
Witch Ice Spirit Zap Mega Minion Fireball The Log Lumberjack
Zap Mega Minion Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Mega Minion Witch
Witch The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Fireball Lumberjack
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Mega Minion Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball Witch
Mega Minion Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch
Zap Ice Spirit Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Fireball Witch
Fireball Zap Mega Minion Witch
The Log Fireball
Fireball Mega Minion Lumberjack
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Ice Spirit Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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