My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Executioner Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Executioner Lumberjack
Fireball
Minions Hog Rider Executioner Lumberjack
Poison
Minions Executioner
Lightning
Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Fireball Hog Rider Lumberjack Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Lumberjack
Fireball
Hog Rider Tornado Giant The Log
Hog Rider
Minions Fireball The Log Giant Tornado Executioner Lumberjack
Giant
Minions Fireball Hog Rider Tornado Executioner The Log Lumberjack
Tornado
Fireball Executioner Hog Rider Giant The Log
Executioner
Tornado Hog Rider Giant The Log
The Log
Hog Rider Fireball Giant Tornado Executioner Lumberjack
Lumberjack
Minions Hog Rider Giant The Log

Defense Synergies 3 7

Minions
The Log Lumberjack
Fireball
Tornado The Log Lumberjack
Hog Rider
Giant
Tornado
Fireball Executioner The Log
Executioner
Tornado The Log Lumberjack
The Log
Fireball Minions Tornado Executioner Lumberjack
Lumberjack
Minions Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log
Lumberjack Minions Executioner The Log
Tornado Lumberjack Minions Executioner
Lumberjack Minions
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Minions Executioner Lumberjack
Minions Tornado Fireball Executioner
Fireball The Log
Minions Tornado Lumberjack
Tornado Lumberjack
Minions Executioner Fireball Tornado The Log Lumberjack
Minions Executioner Fireball Tornado
Lumberjack Minions Fireball The Log
Fireball Executioner Minions Tornado The Log Lumberjack
Lumberjack
Tornado Fireball The Log Lumberjack
Minions Fireball Tornado Executioner Lumberjack
Fireball Minions Tornado Executioner The Log Lumberjack
Tornado Executioner The Log Minions Fireball Lumberjack
Tornado Lumberjack
Minions Fireball Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Executioner The Log Lumberjack
Lumberjack Minions The Log
Lumberjack Fireball Tornado The Log
Executioner Lumberjack
Fireball Executioner Minions Tornado
Minions Fireball Lumberjack
Lumberjack
Minions Fireball Tornado The Log
Minions Lumberjack
Fireball Tornado The Log
Fireball Executioner Lumberjack
Fireball Executioner
Minions Fireball Tornado Executioner The Log Lumberjack
Minions Executioner Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Minions Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Minions Fireball Tornado Lumberjack
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Minions Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Minions
Fireball Executioner The Log
Fireball Tornado The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Tornado Executioner
The Log Fireball
Fireball Executioner Lumberjack
The Log Fireball Executioner
Fireball Tornado
Executioner
Minions Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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