My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Graveyard
Giant Snowball
Battle Ram Lumberjack Graveyard
Zap
Battle Ram Graveyard
Barbarian Barrel
Battle Ram Wizard Executioner Lumberjack Graveyard
The Log
Battle Ram Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Battle Ram Wizard Executioner P.E.K.K.A Lumberjack Graveyard
Fireball
Battle Ram Wizard Executioner Lumberjack
Poison
Wizard Executioner Graveyard
Lightning
Battle Ram Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Freeze Lumberjack Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Ram Freeze Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Battle Ram Freeze Lumberjack
Battle Ram
Arrows Freeze P.E.K.K.A Lumberjack Graveyard
Wizard
P.E.K.K.A Lumberjack
Freeze
Graveyard Arrows Battle Ram
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Battle Ram Wizard Executioner Lumberjack Graveyard
Lumberjack
Arrows Battle Ram Wizard P.E.K.K.A Graveyard
Graveyard
Arrows Freeze Battle Ram P.E.K.K.A Lumberjack

Defense Synergies 0 7

Arrows
P.E.K.K.A Lumberjack
Battle Ram
Wizard
Freeze P.E.K.K.A Lumberjack
Freeze
Wizard Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Wizard Freeze Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
P.E.K.K.A Lumberjack Executioner
P.E.K.K.A Lumberjack Freeze Executioner
P.E.K.K.A Lumberjack
Arrows P.E.K.K.A Lumberjack
Arrows Freeze Executioner Lumberjack
Arrows Wizard Freeze Executioner
Arrows P.E.K.K.A
P.E.K.K.A Lumberjack
Lumberjack
Executioner Arrows Wizard Freeze Lumberjack
Arrows Executioner Wizard
P.E.K.K.A Lumberjack Wizard Freeze
Wizard Executioner Arrows Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Lumberjack
Wizard Arrows Executioner P.E.K.K.A Lumberjack
Arrows Wizard Executioner Lumberjack
Arrows Wizard Freeze Executioner Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Executioner Lumberjack
Arrows Wizard Executioner Freeze
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Wizard Executioner Lumberjack
Wizard Executioner
Freeze Executioner P.E.K.K.A Lumberjack
Arrows Executioner Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Executioner
Arrows
Arrows Freeze
Wizard Executioner Arrows
Arrows Wizard Executioner Freeze
Arrows Wizard Executioner
Arrows Wizard Freeze Executioner
Arrows Wizard
Lumberjack
Arrows Wizard
Arrows Wizard Executioner
Executioner
Arrows Freeze
Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Freeze
Arrows Wizard Executioner
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Arrows
Arrows Wizard Executioner
Wizard Freeze
Arrows Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Freeze
Arrows Wizard Executioner
Freeze
Arrows
Wizard Executioner Lumberjack
Arrows Wizard Executioner
Arrows
Executioner P.E.K.K.A
Freeze
Executioner
Freeze Executioner

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