My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Balloon
Giant Snowball
Bats Minions Battle Ram Balloon Lumberjack
Zap
Bats Minions Battle Ram Balloon
Barbarian Barrel
Battle Ram Wizard Electro Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Battle Ram Wizard Balloon Electro Wizard Lumberjack
Fireball
Minions Battle Ram Wizard Balloon Electro Wizard Lumberjack
Poison
Bats Minions Wizard Balloon Electro Wizard
Lightning
Battle Ram Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Battle Ram Freeze Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Battle Ram Freeze

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions Battle Ram Lumberjack
Minions
Bats Battle Ram Balloon Lumberjack
Battle Ram
Bats Minions Freeze Electro Wizard Lumberjack
Wizard
Balloon Lumberjack
Freeze
Balloon Battle Ram
Balloon
Bats Freeze Lumberjack Minions Wizard Electro Wizard
Electro Wizard
Battle Ram Balloon Lumberjack
Lumberjack
Balloon Bats Minions Battle Ram Wizard Electro Wizard

Defense Synergies 0 13

Bats
Minions Freeze Electro Wizard Lumberjack
Minions
Bats Freeze Electro Wizard Lumberjack
Battle Ram
Wizard
Freeze Electro Wizard Lumberjack
Freeze
Bats Minions Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Minions Wizard Freeze Lumberjack
Lumberjack
Bats Minions Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard
Lumberjack Bats Minions Electro Wizard
Lumberjack Bats Minions Freeze Electro Wizard
Lumberjack Bats Minions Electro Wizard
Lumberjack
Freeze Bats Minions Electro Wizard Lumberjack
Bats Minions Electro Wizard Wizard Freeze
Electro Wizard
Minions Lumberjack
Electro Wizard Lumberjack
Bats Minions Electro Wizard Wizard Freeze Lumberjack
Minions Bats Wizard Electro Wizard
Lumberjack Bats Minions Wizard Freeze Electro Wizard
Wizard Bats Minions Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze Electro Wizard Lumberjack
Wizard Bats Minions Electro Wizard Lumberjack
Bats Minions Wizard Electro Wizard Lumberjack
Wizard Freeze Bats Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Bats Minions Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Wizard Lumberjack
Lumberjack Bats Minions Electro Wizard
Lumberjack Bats Electro Wizard
Lumberjack
Wizard Bats Minions Freeze Electro Wizard
Bats Minions Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Bats Minions
Bats Minions Lumberjack
Electro Wizard
Wizard Lumberjack
Wizard
Electro Wizard Bats Minions Freeze Lumberjack
Bats Minions Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Wizard
Wizard Bats Minions Freeze
Wizard
Wizard Freeze
Wizard
Bats Minions Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Minions Freeze
Wizard
Wizard
Freeze
Bats Minions
Wizard Electro Wizard
Wizard
Minions
Wizard
Freeze Wizard
Wizard Electro Wizard
Wizard
Bats Wizard Electro Wizard
Electro Wizard Bats Minions Wizard Freeze
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Bats Minions Freeze
Wizard Electro Wizard
Freeze
Wizard Electro Wizard Lumberjack
Wizard
Bats Minions Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard

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