My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone
Giant Snowball
Skeleton Barrel Flying Machine Clone Witch Lumberjack
Zap
Skeleton Barrel Flying Machine Clone Witch
Barbarian Barrel
Skeleton Barrel Clone Witch Lumberjack
The Log
Skeleton Barrel Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Skeleton Barrel Flying Machine Clone Witch
Royal Delivery
Skeleton Barrel Flying Machine Clone Witch Lumberjack
Fireball
Skeleton Barrel Flying Machine Clone Witch Lumberjack
Poison
Skeleton Barrel Flying Machine Clone Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Barrel Clone Flying Machine Freeze Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Barrel Clone

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Skeleton Barrel Flying Machine Freeze Witch Lumberjack
Skeleton Barrel
Clone Zap Flying Machine Mirror Freeze Witch Lumberjack
Flying Machine
Zap Skeleton Barrel Mirror Clone Lumberjack
Mirror
Zap Skeleton Barrel Flying Machine Freeze Lumberjack
Clone
Skeleton Barrel Flying Machine Witch Lumberjack
Freeze
Zap Skeleton Barrel Mirror
Witch
Zap Skeleton Barrel Clone Lumberjack
Lumberjack
Zap Skeleton Barrel Flying Machine Mirror Clone Witch

Defense Synergies 1 9

Zap
Mirror Skeleton Barrel Flying Machine Witch Lumberjack
Skeleton Barrel
Zap
Flying Machine
Zap Mirror Lumberjack
Mirror
Zap Flying Machine Lumberjack
Clone
Freeze
Lumberjack
Witch
Zap Lumberjack
Lumberjack
Zap Flying Machine Mirror Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Flying Machine
Lumberjack Zap Flying Machine Witch
Witch Lumberjack Freeze
Witch Lumberjack
Lumberjack
Freeze Zap Flying Machine Lumberjack
Zap Flying Machine Freeze Witch
Zap Skeleton Barrel Flying Machine
Witch Lumberjack
Lumberjack
Witch Zap Flying Machine Freeze Lumberjack
Zap Flying Machine Witch
Lumberjack Zap Flying Machine Freeze Witch
Zap Freeze Witch Lumberjack
Lumberjack
Zap Freeze Lumberjack
Witch Lumberjack
Zap Flying Machine Witch Lumberjack
Zap Freeze Witch Flying Machine Lumberjack
Lumberjack
Flying Machine Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Skeleton Barrel Flying Machine Lumberjack
Lumberjack Zap Witch
Lumberjack Zap
Witch Lumberjack
Zap Skeleton Barrel Flying Machine Freeze Witch
Flying Machine Witch Lumberjack
Lumberjack
Zap Freeze Flying Machine Witch
Witch
Flying Machine Witch Lumberjack
Zap
Witch Lumberjack
Flying Machine Witch
Witch Zap Flying Machine Freeze Lumberjack
Zap Flying Machine Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Freeze
Zap Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Freeze
Zap
Zap Skeleton Barrel Flying Machine Freeze Witch
Flying Machine Witch
Zap Skeleton Barrel Flying Machine Freeze
Zap Skeleton Barrel Flying Machine
Lumberjack
Zap Skeleton Barrel Flying Machine
Zap Flying Machine
Flying Machine Skeleton Barrel
Skeleton Barrel Flying Machine Freeze
Zap Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine Witch
Skeleton Barrel Flying Machine
Freeze
Zap Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine Witch
Zap Skeleton Barrel Flying Machine
Zap Freeze Witch
Witch
Zap Skeleton Barrel Flying Machine Witch
Zap Skeleton Barrel Flying Machine Witch
Zap Skeleton Barrel
Zap Flying Machine Witch
Zap Skeleton Barrel Flying Machine Freeze Witch
Zap
Zap Freeze
Zap Skeleton Barrel Flying Machine Freeze Witch
Zap Flying Machine Witch
Freeze
Flying Machine Lumberjack
Zap Skeleton Barrel Flying Machine
Zap
Flying Machine
Zap Flying Machine Freeze Witch
Zap Flying Machine Witch
Zap Skeleton Barrel Flying Machine Freeze Witch

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