My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblin Hut Inferno Dragon Lumberjack
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Hut Electro Wizard Lumberjack
The Log
Goblin Hut Lumberjack
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Electro Wizard Inferno Dragon Lumberjack Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Electro Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Goblin Hut The Log Lumberjack Mega Knight
Fireball
Zap The Log Electro Wizard Mega Knight
Goblin Hut
Zap The Log Lumberjack Mega Knight
The Log
Zap Fireball Goblin Hut Lumberjack Mega Knight
Electro Wizard
Zap Fireball Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Goblin Hut The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Goblin Hut The Log Electro Wizard Lumberjack

Defense Synergies 4 18

Zap
Fireball Electro Wizard Mega Knight Goblin Hut The Log Inferno Dragon Lumberjack
Fireball
Zap The Log Goblin Hut Electro Wizard Lumberjack Mega Knight
Goblin Hut
Zap Fireball Electro Wizard Lumberjack
The Log
Fireball Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Zap Fireball Goblin Hut The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap The Log Electro Wizard Mega Knight
Lumberjack
Zap Fireball Goblin Hut The Log Electro Wizard
Mega Knight
Zap Fireball The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut The Log Electro Wizard
Inferno Dragon Lumberjack Zap Goblin Hut The Log Electro Wizard Mega Knight
Goblin Hut Lumberjack Mega Knight Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Lumberjack Electro Wizard Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball The Log Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Fireball Goblin Hut
Zap Fireball The Log Electro Wizard Mega Knight
Inferno Dragon Goblin Hut Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Fireball Goblin Hut The Log Lumberjack Mega Knight
Inferno Dragon Zap Fireball Goblin Hut Electro Wizard
Goblin Hut Lumberjack Mega Knight Zap Fireball The Log Electro Wizard
Fireball Mega Knight Zap Goblin Hut The Log Electro Wizard Lumberjack
Inferno Dragon Goblin Hut Electro Wizard Lumberjack Mega Knight
Zap Fireball Goblin Hut The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Fireball Goblin Hut Electro Wizard Lumberjack
Fireball Mega Knight Zap Goblin Hut The Log Electro Wizard Lumberjack
Zap The Log Fireball Goblin Hut Electro Wizard Inferno Dragon Lumberjack Mega Knight
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Mega Knight Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Zap The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Goblin Hut The Log Electro Wizard
Lumberjack Mega Knight Zap Fireball The Log Electro Wizard
Goblin Hut Inferno Dragon Lumberjack Mega Knight
Fireball Zap Goblin Hut Electro Wizard
Fireball Goblin Hut Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Fireball Goblin Hut The Log Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut Lumberjack
Mega Knight Zap Fireball The Log Electro Wizard
Mega Knight Fireball Lumberjack
Fireball Mega Knight
Goblin Hut Electro Wizard Zap Fireball The Log Inferno Dragon Lumberjack
Mega Knight Zap Fireball Goblin Hut The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball Goblin Hut The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard Lumberjack
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball Goblin Hut The Log
Fireball
Zap Fireball Goblin Hut The Log
Zap Fireball Goblin Hut The Log
Fireball Goblin Hut The Log Mega Knight
Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Zap Electro Wizard
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball Goblin Hut
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball Goblin Hut
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Mega Knight

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