My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Balloon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Balloon Night Witch
Giant Snowball
Bats Musketeer Balloon Lumberjack Night Witch
Zap
Bats Balloon Night Witch
Barbarian Barrel
Musketeer Lumberjack Night Witch
The Log
Musketeer Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Musketeer Balloon Lumberjack Night Witch
Fireball
Musketeer Balloon Lumberjack Night Witch
Poison
Bats Musketeer Balloon Night Witch
Lightning
Musketeer Balloon Lumberjack Night Witch
Rocket
Musketeer Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Musketeer Lumberjack Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Lumberjack
Fireball
Giant The Log
Musketeer
Giant Balloon The Log Lumberjack
Giant
Bats Musketeer Night Witch Fireball Balloon The Log Lumberjack
Balloon
Bats Lumberjack Musketeer Giant The Log
The Log
Fireball Musketeer Giant Balloon Lumberjack
Lumberjack
Balloon Bats Musketeer Giant The Log Night Witch
Night Witch
Giant Lumberjack

Defense Synergies 3 7

Bats
Musketeer The Log Lumberjack
Fireball
The Log Musketeer Lumberjack
Musketeer
The Log Lumberjack Bats Fireball
Giant
Balloon
The Log
Fireball Musketeer Bats Lumberjack Night Witch
Lumberjack
Musketeer Bats Fireball The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Lumberjack Bats Musketeer The Log Night Witch
Lumberjack Bats Musketeer Night Witch
Lumberjack Night Witch Bats Musketeer
Fireball The Log Lumberjack
Fireball The Log Bats Musketeer Lumberjack Night Witch
Bats Musketeer Fireball Night Witch
Fireball Musketeer The Log
Musketeer Lumberjack Night Witch
Musketeer Lumberjack Night Witch
Bats Fireball Musketeer The Log Lumberjack Night Witch
Musketeer Bats Fireball Night Witch
Lumberjack Night Witch Bats Fireball Musketeer The Log
Fireball Bats The Log Lumberjack Night Witch
Lumberjack
Fireball The Log Lumberjack
Bats Fireball Musketeer Lumberjack Night Witch
Fireball Bats Musketeer The Log Lumberjack Night Witch
The Log Bats Fireball Musketeer Lumberjack
Musketeer Lumberjack
Bats Fireball Musketeer The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Musketeer The Log Lumberjack
Lumberjack Bats Musketeer The Log
Lumberjack Bats Fireball Musketeer The Log Night Witch
Musketeer Lumberjack Night Witch
Fireball Bats Musketeer
Bats Fireball Musketeer Lumberjack Night Witch
Lumberjack
Bats Fireball The Log
Musketeer
Bats Musketeer Lumberjack
Fireball The Log
Fireball Lumberjack Night Witch
Fireball Musketeer
Bats Fireball Musketeer The Log Lumberjack Night Witch
Bats Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer Lumberjack Night Witch
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats Night Witch
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Night Witch
Bats Fireball Musketeer
Fireball Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Bats Fireball Musketeer Night Witch
Fireball Musketeer
The Log Fireball
Fireball Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: