My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Goblin Hut Lumberjack
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Goblin Hut Electro Wizard Lumberjack
The Log
Archers Hog Rider Goblin Hut Lumberjack
Earthquake
Archers Hog Rider Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Hog Rider Goblin Hut Electro Wizard Lumberjack
Fireball
Archers Hog Rider Goblin Hut Electro Wizard Lumberjack
Poison
Archers Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Lumberjack
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Fireball Hog Rider Electro Wizard Lumberjack Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Fireball Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Goblin Hut Lumberjack Mega Knight
Arrows
Fireball Hog Rider Archers Lumberjack Mega Knight
Fireball
Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Arrows Fireball Archers Goblin Hut Electro Wizard Lumberjack Mega Knight
Goblin Hut
Archers Hog Rider Lumberjack Mega Knight
Electro Wizard
Fireball Hog Rider Lumberjack Mega Knight
Lumberjack
Archers Arrows Hog Rider Goblin Hut Electro Wizard Mega Knight
Mega Knight
Archers Arrows Fireball Hog Rider Goblin Hut Electro Wizard Lumberjack

Defense Synergies 1 15

Archers
Goblin Hut Electro Wizard Lumberjack Mega Knight
Arrows
Mega Knight Fireball Goblin Hut Lumberjack
Fireball
Arrows Goblin Hut Electro Wizard Lumberjack Mega Knight
Hog Rider
Goblin Hut
Archers Arrows Fireball Electro Wizard Lumberjack
Electro Wizard
Archers Fireball Goblin Hut Lumberjack Mega Knight
Lumberjack
Archers Arrows Fireball Goblin Hut Electro Wizard
Mega Knight
Arrows Archers Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Electro Wizard
Lumberjack Goblin Hut Electro Wizard Mega Knight
Goblin Hut Lumberjack Mega Knight Archers Electro Wizard
Goblin Hut Lumberjack Electro Wizard Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Archers Electro Wizard Lumberjack Mega Knight
Electro Wizard Archers Arrows Fireball Goblin Hut
Arrows Fireball Electro Wizard Mega Knight
Goblin Hut Lumberjack
Archers Electro Wizard Lumberjack Mega Knight
Archers Electro Wizard Arrows Fireball Goblin Hut Lumberjack Mega Knight
Arrows Archers Fireball Goblin Hut Electro Wizard
Goblin Hut Lumberjack Mega Knight Fireball Electro Wizard
Fireball Mega Knight Arrows Goblin Hut Electro Wizard Lumberjack
Goblin Hut Electro Wizard Lumberjack Mega Knight
Fireball Goblin Hut Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Fireball Goblin Hut Electro Wizard Lumberjack
Arrows Fireball Mega Knight Archers Goblin Hut Electro Wizard Lumberjack
Arrows Archers Fireball Goblin Hut Electro Wizard Lumberjack Mega Knight
Goblin Hut Electro Wizard Lumberjack
Mega Knight Archers Arrows Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Archers Arrows Lumberjack Mega Knight
Lumberjack Mega Knight Goblin Hut Electro Wizard
Lumberjack Mega Knight Fireball Electro Wizard
Goblin Hut Lumberjack Mega Knight
Arrows Fireball Archers Goblin Hut Electro Wizard
Archers Fireball Goblin Hut Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Fireball Goblin Hut
Goblin Hut
Mega Knight Goblin Hut Lumberjack
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball Lumberjack
Archers Fireball Mega Knight
Goblin Hut Electro Wizard Archers Fireball Lumberjack
Arrows Mega Knight Archers Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball Goblin Hut
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Archers Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Mega Knight
Arrows Fireball
Archers Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Archers Fireball Goblin Hut
Fireball Archers Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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