My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Fire Spirit Bats Musketeer Hog Rider Furnace Guards Lumberjack
Zap
Fire Spirit Bats Furnace Guards
Barbarian Barrel
Fire Spirit Musketeer Furnace Guards Lumberjack
The Log
Fire Spirit Musketeer Hog Rider Furnace Guards Lumberjack
Earthquake
Hog Rider Furnace Guards
Arrows
Fire Spirit Bats Furnace Guards
Royal Delivery
Fire Spirit Bats Musketeer Hog Rider Guards Lumberjack
Fireball
Musketeer Hog Rider Furnace Lumberjack
Poison
Bats Musketeer Furnace Guards
Lightning
Musketeer Furnace Lumberjack
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Guards Musketeer Hog Rider Furnace Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace Lumberjack
Bats
Hog Rider Lumberjack
Musketeer
Hog Rider The Log Lumberjack
Hog Rider
Fire Spirit Bats Musketeer The Log Furnace Guards Lumberjack
Furnace
Fire Spirit Hog Rider
Guards
Hog Rider The Log Lumberjack
The Log
Hog Rider Musketeer Guards Lumberjack
Lumberjack
Fire Spirit Bats Musketeer Hog Rider Guards The Log

Defense Synergies 3 10

Fire Spirit
The Log
Bats
Musketeer The Log Lumberjack
Musketeer
Guards The Log Lumberjack Bats Furnace
Hog Rider
Furnace
Musketeer Guards Lumberjack
Guards
Musketeer Furnace The Log Lumberjack
The Log
Musketeer Fire Spirit Bats Guards Lumberjack
Lumberjack
Musketeer Bats Furnace Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Lumberjack Bats Musketeer Furnace The Log
Furnace Lumberjack Fire Spirit Bats Musketeer
Lumberjack Bats Musketeer Furnace Guards
The Log Lumberjack
The Log Fire Spirit Bats Musketeer Furnace Guards Lumberjack
Bats Musketeer Furnace Fire Spirit
Musketeer The Log
Musketeer Furnace Lumberjack
Guards Fire Spirit Musketeer Lumberjack
Bats Guards Musketeer Furnace The Log Lumberjack
Musketeer Bats Furnace
Furnace Lumberjack Fire Spirit Bats Musketeer Guards The Log
Fire Spirit Bats Furnace Guards The Log Lumberjack
Furnace Lumberjack
Furnace The Log Lumberjack
Bats Musketeer Furnace Lumberjack
Fire Spirit Bats Musketeer Furnace Guards The Log Lumberjack
Furnace The Log Fire Spirit Bats Musketeer Guards Lumberjack
Musketeer Lumberjack
Fire Spirit Bats Musketeer Furnace Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Furnace
Musketeer The Log Lumberjack
Guards Lumberjack Bats Musketeer Furnace The Log
Guards Lumberjack Bats Musketeer The Log
Musketeer Guards Lumberjack
Fire Spirit Furnace Bats Musketeer
Guards Bats Musketeer Furnace Lumberjack
Lumberjack
Bats The Log
Musketeer Guards
Bats Musketeer Guards Lumberjack
Guards The Log
Guards Lumberjack
Musketeer Furnace
Guards Bats Musketeer Furnace The Log Lumberjack
Bats Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Musketeer The Log
The Log
Musketeer Guards The Log
Fire Spirit Furnace The Log
Fire Spirit Bats Musketeer Furnace
Fire Spirit Musketeer Furnace The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Musketeer Guards Lumberjack
Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer Furnace The Log
Musketeer Furnace The Log
Musketeer Furnace The Log
Bats
Fire Spirit Musketeer The Log
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Furnace
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Bats Musketeer Furnace
Bats Musketeer Guards
Musketeer The Log
The Log
Fire Spirit Bats Musketeer Guards
Fire Spirit Musketeer
The Log
Musketeer Lumberjack
The Log Musketeer
Musketeer
Bats Musketeer Guards The Log
Bats Musketeer
Musketeer The Log

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