My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner Bandit Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Balloon Bandit Inferno Dragon
Barbarian Barrel
Executioner Bandit Magic Archer Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon Executioner Bandit Inferno Dragon Magic Archer Lumberjack
Fireball
Balloon Executioner Bandit Inferno Dragon Magic Archer Lumberjack
Poison
Bats Balloon Executioner Magic Archer
Lightning
Balloon Executioner Bandit Inferno Dragon Magic Archer Lumberjack
Rocket
Balloon Executioner Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Bandit Inferno Dragon Magic Archer Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tornado Bandit Inferno Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Bandit Inferno Dragon Lumberjack
Tornado
Executioner Magic Archer Balloon
Balloon
Bats Lumberjack Tornado Executioner Bandit Magic Archer
Executioner
Tornado Balloon Bandit
Bandit
Bats Balloon Executioner Magic Archer Lumberjack
Inferno Dragon
Bats
Magic Archer
Tornado Balloon Bandit Lumberjack
Lumberjack
Balloon Bats Bandit Magic Archer

Defense Synergies 2 9

Bats
Bandit Inferno Dragon Lumberjack
Tornado
Executioner Magic Archer Inferno Dragon
Balloon
Executioner
Tornado Bandit Lumberjack
Bandit
Bats Executioner Magic Archer Lumberjack
Inferno Dragon
Bats Tornado
Magic Archer
Tornado Bandit Lumberjack
Lumberjack
Bats Executioner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Magic Archer
Inferno Dragon Lumberjack Bats Executioner Bandit
Tornado Lumberjack Bats Executioner Bandit Inferno Dragon
Inferno Dragon Lumberjack Bats Bandit
Tornado Lumberjack
Tornado Bats Executioner Bandit Magic Archer Lumberjack
Bats Tornado Inferno Dragon Executioner Magic Archer
Bandit Magic Archer
Inferno Dragon Tornado Lumberjack
Tornado Bandit Lumberjack
Bats Executioner Tornado Bandit Magic Archer Lumberjack
Executioner Inferno Dragon Bats Tornado Magic Archer
Lumberjack Bats Bandit
Executioner Bats Tornado Magic Archer Lumberjack
Inferno Dragon Bandit Lumberjack
Tornado Bandit Inferno Dragon Lumberjack
Bats Tornado Executioner Lumberjack
Bats Tornado Executioner Bandit Magic Archer Lumberjack
Tornado Executioner Bats Bandit Inferno Dragon Magic Archer Lumberjack
Tornado Inferno Dragon Lumberjack
Bats Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit
Bandit Executioner Inferno Dragon Magic Archer Lumberjack
Bandit Lumberjack Bats
Lumberjack Bats Tornado Bandit
Executioner Bandit Inferno Dragon Lumberjack
Executioner Bats Tornado Magic Archer
Bats Bandit Lumberjack
Inferno Dragon Lumberjack
Bats Tornado Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bats Lumberjack
Tornado
Executioner Bandit Lumberjack
Executioner Magic Archer
Bats Tornado Executioner Inferno Dragon Magic Archer Lumberjack
Bats Executioner Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Tornado Executioner Bandit Magic Archer
Bandit Magic Archer
Executioner Magic Archer
Executioner Bats Tornado Magic Archer
Tornado Executioner Magic Archer
Tornado Executioner Magic Archer
Tornado Bandit
Bats Tornado Lumberjack
Tornado Bandit Magic Archer
Tornado Executioner Magic Archer
Executioner Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Executioner Bandit Magic Archer
Magic Archer Executioner Bandit
Tornado
Bats
Executioner Bandit Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Executioner Magic Archer
Inferno Dragon
Tornado Executioner Bandit Magic Archer
Tornado Bandit Magic Archer
Tornado Bandit Magic Archer
Bats Tornado Executioner Magic Archer
Bats
Bandit Magic Archer
Magic Archer
Magic Archer
Bats Bandit Magic Archer
Tornado Executioner Magic Archer
Executioner Magic Archer Lumberjack
Executioner Magic Archer
Tornado
Executioner
Bats Tornado Magic Archer
Bats Tornado Executioner Magic Archer
Tornado Executioner Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: