My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Knight Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Balloon Lumberjack
Fireball
Firecracker Balloon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Knight Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Earthquake Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Firecracker Lumberjack
Arrows
Balloon Knight Earthquake Lumberjack Mega Knight
Knight
Bats Firecracker Balloon Arrows Earthquake Lumberjack
Firecracker
Knight Bats Earthquake Balloon Lumberjack Mega Knight
Earthquake
Arrows Knight Firecracker Balloon Mega Knight
Balloon
Bats Arrows Knight Lumberjack Firecracker Earthquake Mega Knight
Lumberjack
Balloon Bats Arrows Knight Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Earthquake Balloon Lumberjack

Defense Synergies 3 12

Bats
Knight Firecracker Earthquake Lumberjack Mega Knight
Arrows
Mega Knight Knight Lumberjack
Knight
Bats Firecracker Arrows Earthquake Lumberjack
Firecracker
Knight Bats Earthquake Lumberjack Mega Knight
Earthquake
Bats Knight Firecracker Mega Knight
Balloon
Lumberjack
Bats Arrows Knight Firecracker
Mega Knight
Arrows Bats Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Lumberjack Bats Knight Firecracker Mega Knight
Lumberjack Mega Knight Bats Knight
Lumberjack Bats Knight Firecracker Mega Knight
Arrows Firecracker Earthquake Lumberjack Mega Knight
Arrows Bats Firecracker Earthquake Lumberjack Mega Knight
Bats Arrows Firecracker
Earthquake Arrows Mega Knight
Lumberjack
Knight Firecracker Lumberjack Mega Knight
Bats Arrows Knight Firecracker Earthquake Lumberjack Mega Knight
Arrows Bats Firecracker
Lumberjack Mega Knight Bats Knight Earthquake
Mega Knight Bats Arrows Firecracker Earthquake Lumberjack
Knight Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Arrows Knight Firecracker Lumberjack
Arrows Mega Knight Bats Knight Firecracker Lumberjack
Arrows Earthquake Bats Knight Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Arrows Knight Firecracker Earthquake Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Arrows Knight Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Bats Knight
Lumberjack Mega Knight Bats Knight
Knight Lumberjack Mega Knight
Arrows Firecracker Bats
Bats Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight Lumberjack
Mega Knight Arrows
Mega Knight Knight Lumberjack
Firecracker Mega Knight
Bats Knight Firecracker Lumberjack
Bats Arrows Mega Knight Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Bats
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Bats
Arrows Firecracker
Arrows
Knight Firecracker Lumberjack Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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