My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Dart Goblin Hog Rider Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant
Giant Snowball
Skeletons Fire Spirit Dart Goblin Hog Rider Lumberjack
Zap
Skeletons Fire Spirit Dart Goblin
Barbarian Barrel
Skeletons Fire Spirit Dart Goblin Lumberjack
The Log
Skeletons Fire Spirit Dart Goblin Hog Rider Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Fire Spirit Dart Goblin
Royal Delivery
Skeletons Fire Spirit Dart Goblin Hog Rider Lumberjack
Fireball
Dart Goblin Hog Rider Lumberjack
Poison
Dart Goblin
Lightning
Ice Golem Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Ice Golem Dart Goblin Hog Rider Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap Ice Golem

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Ice Golem Giant Lumberjack
Zap
Hog Rider Giant Fire Spirit Ice Golem Dart Goblin Lumberjack
Ice Golem
Hog Rider Lumberjack Fire Spirit Zap Dart Goblin
Dart Goblin
Zap Ice Golem Hog Rider Giant
Hog Rider
Fire Spirit Zap Ice Golem Dart Goblin Giant Lumberjack
Giant
Zap Fire Spirit Dart Goblin Hog Rider Lumberjack
Lumberjack
Ice Golem Fire Spirit Zap Hog Rider Giant

Defense Synergies 1 12

Skeletons
Dart Goblin Fire Spirit Zap Ice Golem Lumberjack
Fire Spirit
Skeletons Zap Ice Golem
Zap
Skeletons Fire Spirit Ice Golem Dart Goblin Lumberjack
Ice Golem
Skeletons Fire Spirit Zap Dart Goblin Lumberjack
Dart Goblin
Skeletons Zap Ice Golem Lumberjack
Hog Rider
Giant
Lumberjack
Skeletons Zap Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin
Lumberjack Skeletons Zap Dart Goblin
Lumberjack Skeletons Fire Spirit Dart Goblin
Lumberjack Skeletons Dart Goblin
Lumberjack
Skeletons Fire Spirit Zap Dart Goblin Lumberjack
Dart Goblin Fire Spirit Zap
Zap Ice Golem Dart Goblin
Skeletons Lumberjack
Skeletons Fire Spirit Ice Golem Dart Goblin Lumberjack
Dart Goblin Skeletons Zap Ice Golem Lumberjack
Zap Dart Goblin
Lumberjack Skeletons Fire Spirit Zap
Fire Spirit Zap Dart Goblin Lumberjack
Lumberjack
Zap Lumberjack
Skeletons Lumberjack
Fire Spirit Zap Dart Goblin Lumberjack
Zap Fire Spirit Ice Golem Dart Goblin Lumberjack
Dart Goblin Lumberjack
Fire Spirit Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Ice Golem
Zap Ice Golem Lumberjack
Lumberjack Skeletons Zap Ice Golem
Lumberjack Zap Ice Golem
Skeletons Lumberjack
Fire Spirit Skeletons Zap Ice Golem Dart Goblin
Skeletons Ice Golem Dart Goblin Lumberjack
Lumberjack
Zap Skeletons Ice Golem
Skeletons Dart Goblin
Dart Goblin Lumberjack
Zap
Skeletons Ice Golem Lumberjack
Dart Goblin
Skeletons Zap Ice Golem Dart Goblin Lumberjack
Zap Ice Golem Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Ice Golem Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Ice Golem Dart Goblin
Zap Dart Goblin
Fire Spirit Lumberjack
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap
Zap Ice Golem Fire Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Ice Golem Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Dart Goblin Lumberjack
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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