My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone
Giant Snowball
Guards Clone Lumberjack
Zap
Guards Clone
Barbarian Barrel
Wizard Guards Clone Electro Wizard Lumberjack
The Log
Guards Clone Lumberjack
Earthquake
Guards Clone
Arrows
Guards Clone
Royal Delivery
Wizard Guards Clone P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Clone Electro Wizard Lumberjack
Poison
Wizard Guards Clone Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Clone Electro Wizard Lumberjack Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Clone Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Lumberjack
Guards
Clone The Log Lumberjack
Clone
Guards Electro Wizard Lumberjack
Lightning
P.E.K.K.A
Electro Wizard Wizard The Log Lumberjack
The Log
Guards P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Clone Lumberjack
Lumberjack
Wizard Guards Clone P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 13

Wizard
Guards P.E.K.K.A The Log Electro Wizard Lumberjack
Guards
Wizard The Log Electro Wizard Lumberjack
Clone
Lightning
The Log
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Guards Lightning Electro Wizard Lumberjack
Electro Wizard
Wizard Guards P.E.K.K.A The Log Lumberjack
Lumberjack
Wizard Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Lumberjack Lightning Electro Wizard
P.E.K.K.A Lumberjack Guards Electro Wizard
Lightning P.E.K.K.A The Log Lumberjack
The Log Guards Electro Wizard Lumberjack
Lightning Electro Wizard Wizard
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Guards Electro Wizard Lumberjack
Guards Electro Wizard Wizard The Log Lumberjack
Wizard Electro Wizard
P.E.K.K.A Lumberjack Wizard Guards Lightning The Log Electro Wizard
Wizard Guards P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Lightning P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard P.E.K.K.A Electro Wizard Lumberjack
Wizard Guards The Log Electro Wizard Lumberjack
Wizard The Log Guards Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Guards P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Wizard Lightning The Log Lumberjack
Guards P.E.K.K.A Lumberjack Lightning The Log Electro Wizard
Guards Lightning P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Guards Lumberjack
Wizard Electro Wizard
Guards P.E.K.K.A Lightning Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Guards
P.E.K.K.A Guards Lumberjack
Lightning P.E.K.K.A Guards The Log Electro Wizard
Lightning P.E.K.K.A Wizard Guards Lumberjack
Wizard
Guards Electro Wizard Lightning P.E.K.K.A The Log Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Electro Wizard
Lightning The Log
Lightning Guards The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Guards Electro Wizard Lumberjack
Lightning Wizard The Log Electro Wizard
Lightning Wizard
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Wizard The Log Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard
The Log Wizard Lightning Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard Guards
Lightning
Lightning Wizard The Log
Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Lightning Electro Wizard Guards
Lightning Wizard Electro Wizard
The Log
Lightning Wizard Electro Wizard Lumberjack
The Log Wizard Lightning
Lightning
P.E.K.K.A
Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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