My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Giant Skeleton Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Cannon Cart Giant Skeleton Night Witch
Giant Snowball
Minions Lumberjack Night Witch
Zap
Minions Cannon Cart Night Witch
Barbarian Barrel
Cannon Cart Giant Skeleton Lumberjack Night Witch
The Log
Cannon Cart Giant Skeleton Lumberjack
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Cannon Cart Giant Skeleton Lumberjack Night Witch
Fireball
Minions Cannon Cart Lumberjack Night Witch
Poison
Minions Night Witch
Lightning
Cannon Cart Lumberjack Night Witch
Rocket
Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Poison Lumberjack Night Witch Cannon Cart Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Poison Lumberjack

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Minions Poison Giant Skeleton Lumberjack Night Witch Mega Knight
Minions
Mega Knight Zap Cannon Cart Giant Skeleton Lumberjack
Poison
Zap Cannon Cart Giant Skeleton Night Witch Mega Knight
Cannon Cart
Zap Minions Poison Lumberjack
Giant Skeleton
Zap Minions Poison Lumberjack Night Witch
Lumberjack
Zap Minions Cannon Cart Giant Skeleton Night Witch Mega Knight
Night Witch
Zap Poison Giant Skeleton Lumberjack Mega Knight
Mega Knight
Minions Zap Poison Lumberjack Night Witch

Defense Synergies 1 16

Zap
Mega Knight Minions Poison Cannon Cart Giant Skeleton Lumberjack Night Witch
Minions
Zap Cannon Cart Giant Skeleton Lumberjack Mega Knight
Poison
Zap Mega Knight
Cannon Cart
Zap Minions Giant Skeleton Lumberjack Night Witch
Giant Skeleton
Zap Minions Cannon Cart Lumberjack
Lumberjack
Zap Minions Cannon Cart Giant Skeleton
Night Witch
Zap Cannon Cart Mega Knight
Mega Knight
Zap Minions Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions
Lumberjack Zap Minions Cannon Cart Night Witch Mega Knight
Lumberjack Mega Knight Minions Cannon Cart Giant Skeleton Night Witch
Lumberjack Night Witch Minions Cannon Cart Mega Knight
Poison Giant Skeleton Lumberjack Mega Knight
Zap Minions Cannon Cart Lumberjack Night Witch Mega Knight
Minions Zap Poison Night Witch
Zap Poison Cannon Cart Giant Skeleton Mega Knight
Minions Lumberjack Night Witch
Cannon Cart Giant Skeleton Lumberjack Night Witch Mega Knight
Minions Poison Zap Cannon Cart Giant Skeleton Lumberjack Night Witch Mega Knight
Minions Zap Poison Night Witch
Lumberjack Night Witch Mega Knight Zap Minions Cannon Cart Giant Skeleton
Mega Knight Zap Minions Poison Cannon Cart Lumberjack Night Witch
Cannon Cart Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Minions Poison Cannon Cart Lumberjack Night Witch
Mega Knight Zap Minions Cannon Cart Lumberjack Night Witch
Zap Poison Minions Cannon Cart Giant Skeleton Lumberjack Mega Knight
Cannon Cart Lumberjack
Mega Knight Minions Poison Cannon Cart Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Cannon Cart Giant Skeleton
Poison Zap Cannon Cart Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Zap Minions Cannon Cart
Giant Skeleton Lumberjack Mega Knight Zap Cannon Cart Night Witch
Giant Skeleton Cannon Cart Lumberjack Night Witch Mega Knight
Poison Zap Minions
Minions Cannon Cart Giant Skeleton Lumberjack Night Witch
Giant Skeleton Mega Knight Cannon Cart Lumberjack
Zap Giant Skeleton Mega Knight Minions Poison Cannon Cart
Mega Knight Minions Cannon Cart Giant Skeleton Lumberjack
Mega Knight Zap Poison Giant Skeleton
Cannon Cart Giant Skeleton Mega Knight Lumberjack Night Witch
Cannon Cart Mega Knight
Zap Minions Poison Cannon Cart Giant Skeleton Lumberjack Night Witch
Minions Poison Mega Knight Zap Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Zap
Poison Cannon Cart Giant Skeleton
Cannon Cart Poison Giant Skeleton
Poison Zap Mega Knight
Poison Zap Minions
Poison
Poison Zap
Poison Zap
Minions Poison Lumberjack Night Witch
Poison Zap Cannon Cart
Poison Zap
Poison Cannon Cart
Minions Poison Cannon Cart
Zap Poison Cannon Cart
Zap Poison Cannon Cart
Poison Cannon Cart Mega Knight
Poison
Minions Night Witch
Zap Poison Mega Knight
Zap Poison Mega Knight
Minions Poison Giant Skeleton Night Witch Mega Knight
Poison
Zap Poison Cannon Cart
Zap Poison Mega Knight
Poison Zap
Zap Poison Mega Knight
Poison Zap
Poison Zap Night Witch
Zap Minions Poison
Night Witch
Poison Zap Night Witch Mega Knight
Zap Poison
Giant Skeleton Mega Knight
Poison
Zap Minions Cannon Cart Night Witch
Poison Zap
Poison Cannon Cart Lumberjack Mega Knight
Zap Poison
Zap Poison Giant Skeleton
Cannon Cart Mega Knight
Zap Minions Poison Giant Skeleton
Zap Poison
Poison Zap Cannon Cart Giant Skeleton Mega Knight

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