My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Inferno Dragon Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Lava Hound
Giant Snowball
Bats Witch Inferno Dragon Lumberjack Lava Hound
Zap
Bats Witch Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Witch Bandit Magic Archer Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Bats Witch Lava Hound
Royal Delivery
Bats Witch Bandit Inferno Dragon Magic Archer Lumberjack Lava Hound
Fireball
Witch Bandit Inferno Dragon Magic Archer Lumberjack Lava Hound
Poison
Bats Witch Magic Archer Lava Hound
Lightning
Witch Bandit Inferno Dragon Magic Archer Lumberjack
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Inferno Dragon Magic Archer Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Inferno Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Bandit Inferno Dragon Lumberjack
Arrows
Lava Hound Bandit Lumberjack
Witch
Bandit Lumberjack Lava Hound
Bandit
Bats Arrows Witch Magic Archer Lumberjack
Inferno Dragon
Lava Hound Bats
Magic Archer
Bandit Lumberjack Lava Hound
Lumberjack
Bats Arrows Witch Bandit Magic Archer Lava Hound
Lava Hound
Bats Arrows Inferno Dragon Witch Magic Archer Lumberjack

Defense Synergies 0 10

Bats
Bandit Inferno Dragon Lumberjack
Arrows
Bandit Lumberjack
Witch
Bandit Lumberjack
Bandit
Bats Arrows Witch Magic Archer Lumberjack
Inferno Dragon
Bats
Magic Archer
Bandit Lumberjack
Lumberjack
Bats Arrows Witch Bandit Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Lumberjack Bats Witch Bandit
Witch Lumberjack Bats Bandit Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Bandit
Arrows Lumberjack
Arrows Bats Bandit Magic Archer Lumberjack
Bats Inferno Dragon Arrows Witch Magic Archer
Arrows Bandit Magic Archer
Witch Inferno Dragon Lumberjack
Bandit Lumberjack
Bats Witch Arrows Bandit Magic Archer Lumberjack
Arrows Inferno Dragon Bats Witch Magic Archer
Lumberjack Bats Witch Bandit
Bats Arrows Witch Magic Archer Lumberjack
Inferno Dragon Bandit Lumberjack
Bandit Inferno Dragon Lumberjack
Bats Arrows Witch Lumberjack
Arrows Bats Witch Bandit Magic Archer Lumberjack
Arrows Witch Bats Bandit Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Bats Arrows Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit
Bandit Arrows Inferno Dragon Magic Archer Lumberjack
Bandit Lumberjack Bats Witch
Lumberjack Bats Bandit
Witch Bandit Inferno Dragon Lumberjack
Arrows Bats Witch Magic Archer
Bats Witch Bandit Lumberjack
Inferno Dragon Lumberjack
Bats Witch Bandit Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Bats Witch Lumberjack
Arrows
Witch Bandit Lumberjack
Witch Magic Archer
Witch Bats Inferno Dragon Magic Archer Lumberjack
Bats Arrows Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Arrows Magic Archer
Arrows Bats Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Bandit
Bats Lumberjack
Arrows Bandit Magic Archer
Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Witch Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Bats
Arrows Bandit Magic Archer
Arrows Witch Magic Archer
Magic Archer
Arrows
Arrows
Arrows Witch Magic Archer
Witch Inferno Dragon
Arrows Witch Bandit Magic Archer
Arrows Witch Bandit Magic Archer
Arrows Bandit Magic Archer
Bats Arrows Witch Magic Archer
Bats Witch
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Witch Bandit Magic Archer
Arrows Witch Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Bats Witch Magic Archer
Bats Witch Magic Archer
Witch Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: