My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Flying Machine Witch Balloon Lumberjack
Zap
Goblins Flying Machine Inferno Tower Witch Balloon
Barbarian Barrel
Goblins Inferno Tower Witch Lumberjack
The Log
Goblins Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Goblins Flying Machine Witch
Royal Delivery
Goblins Flying Machine Witch Balloon Lumberjack
Fireball
Flying Machine Inferno Tower Witch Balloon Lumberjack
Poison
Flying Machine Inferno Tower Witch Balloon
Lightning
Inferno Tower Witch Balloon Lumberjack
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Flying Machine Lumberjack Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Balloon Goblins Flying Machine Witch Lumberjack
Fireball
Zap
Flying Machine
Zap Balloon Lumberjack
Inferno Tower
Witch
Zap Lumberjack
Balloon
Zap Lumberjack Flying Machine
Lumberjack
Balloon Zap Flying Machine Witch

Defense Synergies 1 13

Goblins
Zap Flying Machine Inferno Tower
Zap
Fireball Goblins Flying Machine Inferno Tower Witch Lumberjack
Fireball
Zap Inferno Tower Lumberjack
Flying Machine
Goblins Zap Inferno Tower Lumberjack
Inferno Tower
Goblins Zap Fireball Flying Machine Lumberjack
Witch
Zap Lumberjack
Balloon
Lumberjack
Zap Fireball Flying Machine Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Inferno Tower
Inferno Tower Lumberjack Goblins Zap Flying Machine Witch
Inferno Tower Witch Lumberjack Goblins
Inferno Tower Witch Lumberjack Goblins
Fireball Lumberjack
Fireball Goblins Zap Flying Machine Lumberjack
Inferno Tower Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Inferno Tower
Inferno Tower Witch Goblins Lumberjack
Goblins Inferno Tower Lumberjack
Goblins Witch Zap Fireball Flying Machine Lumberjack
Inferno Tower Zap Fireball Flying Machine Witch
Inferno Tower Lumberjack Zap Fireball Flying Machine Witch
Fireball Goblins Zap Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Fireball Lumberjack
Goblins Fireball Inferno Tower Witch Lumberjack
Fireball Goblins Zap Flying Machine Witch Lumberjack
Zap Witch Fireball Flying Machine Lumberjack
Inferno Tower Lumberjack
Goblins Fireball Flying Machine Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Fireball Inferno Tower Witch
Fireball Zap Flying Machine Lumberjack
Lumberjack Goblins Zap Inferno Tower Witch
Lumberjack Zap Fireball Inferno Tower
Inferno Tower Witch Lumberjack
Fireball Zap Flying Machine Witch
Goblins Fireball Flying Machine Inferno Tower Witch Lumberjack
Inferno Tower Lumberjack
Zap Goblins Fireball Flying Machine Inferno Tower Witch
Inferno Tower Witch
Flying Machine Inferno Tower Witch Lumberjack
Zap Fireball
Fireball Inferno Tower Witch Lumberjack
Fireball Flying Machine Witch
Inferno Tower Witch Goblins Zap Fireball Flying Machine Lumberjack
Zap Fireball Flying Machine Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap
Fireball Zap Flying Machine Witch
Flying Machine Witch
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Goblins Fireball Lumberjack
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Witch
Witch
Fireball Zap Flying Machine Witch
Fireball Zap Flying Machine Witch
Fireball Zap
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Flying Machine Witch
Fireball Zap Flying Machine Witch
Fireball
Fireball Flying Machine Lumberjack
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch

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