My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Baby Dragon Witch Balloon Lumberjack
Zap
Fire Spirit Witch Balloon
Barbarian Barrel
Fire Spirit Valkyrie Witch Lumberjack
The Log
Fire Spirit Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Baby Dragon Witch Balloon Lumberjack
Fireball
Elixir Collector Baby Dragon Witch Balloon Lumberjack
Poison
Elixir Collector Witch Balloon
Lightning
Valkyrie Elixir Collector Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Elixir Collector Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Baby Dragon Lumberjack Witch Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Valkyrie Baby Dragon

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Baby Dragon Balloon Lumberjack
Zap
Balloon Fire Spirit Valkyrie Baby Dragon Witch Lumberjack
Valkyrie
Fire Spirit Balloon Lumberjack Zap Baby Dragon Witch
Elixir Collector
Baby Dragon
Fire Spirit Zap Valkyrie Witch Balloon Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Balloon
Zap Valkyrie Lumberjack Fire Spirit Baby Dragon
Lumberjack
Valkyrie Balloon Fire Spirit Zap Baby Dragon Witch

Defense Synergies 0 12

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Valkyrie Baby Dragon Witch Lumberjack
Valkyrie
Fire Spirit Zap Baby Dragon Witch Lumberjack
Elixir Collector
Baby Dragon
Zap Valkyrie Witch Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Zap Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Lumberjack Zap Valkyrie Witch
Witch Lumberjack Fire Spirit Valkyrie
Witch Lumberjack Valkyrie
Valkyrie Lumberjack
Fire Spirit Zap Valkyrie Baby Dragon Lumberjack
Fire Spirit Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon
Witch Lumberjack
Fire Spirit Valkyrie Lumberjack
Valkyrie Witch Zap Baby Dragon Lumberjack
Zap Baby Dragon Witch
Lumberjack Fire Spirit Zap Valkyrie Witch
Fire Spirit Valkyrie Zap Baby Dragon Witch Lumberjack
Lumberjack
Zap Lumberjack
Valkyrie Witch Lumberjack
Fire Spirit Zap Valkyrie Baby Dragon Witch Lumberjack
Zap Valkyrie Baby Dragon Witch Fire Spirit Lumberjack
Lumberjack
Valkyrie Fire Spirit Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch
Zap Valkyrie Baby Dragon Lumberjack
Lumberjack Zap Valkyrie Witch
Valkyrie Lumberjack Zap
Valkyrie Witch Lumberjack
Fire Spirit Zap Baby Dragon Witch
Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Zap Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch Lumberjack
Zap Valkyrie
Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Zap Valkyrie Baby Dragon Lumberjack
Valkyrie Zap Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Lumberjack
Zap Valkyrie
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Zap Witch
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Baby Dragon Witch
Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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