My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Balloon Lumberjack
Zap
Archers Minions Balloon
Barbarian Barrel
Archers Valkyrie Lumberjack
The Log
Archers Mini P.E.K.K.A Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Fireball
Archers Minions Balloon Lumberjack
Poison
Archers Minions Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mini P.E.K.K.A Valkyrie Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Balloon Lumberjack
Arrows
Balloon Archers Mini P.E.K.K.A Freeze Lumberjack
Minions
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Mini P.E.K.K.A
Archers Arrows Minions Valkyrie Lumberjack
Valkyrie
Archers Balloon Lumberjack Minions Mini P.E.K.K.A
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Archers Minions
Lumberjack
Valkyrie Balloon Archers Arrows Minions Mini P.E.K.K.A

Defense Synergies 2 13

Archers
Valkyrie Minions Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Valkyrie Lumberjack
Minions
Valkyrie Archers Freeze Lumberjack
Mini P.E.K.K.A
Archers Arrows Valkyrie Freeze
Valkyrie
Archers Minions Arrows Mini P.E.K.K.A Freeze Lumberjack
Freeze
Minions Mini P.E.K.K.A Valkyrie Lumberjack
Balloon
Lumberjack
Archers Arrows Minions Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Mini P.E.K.K.A Lumberjack Minions Valkyrie
Mini P.E.K.K.A Lumberjack Archers Minions Valkyrie Freeze
Mini P.E.K.K.A Lumberjack Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Freeze Archers Minions Valkyrie Lumberjack
Minions Archers Arrows Freeze
Arrows Valkyrie
Mini P.E.K.K.A Minions Lumberjack
Archers Mini P.E.K.K.A Valkyrie Lumberjack
Archers Minions Valkyrie Arrows Freeze Lumberjack
Arrows Minions Archers
Mini P.E.K.K.A Lumberjack Minions Valkyrie Freeze
Valkyrie Arrows Minions Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Freeze Lumberjack
Arrows Minions Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Archers Minions Valkyrie Lumberjack
Arrows Valkyrie Freeze Archers Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Archers Arrows Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Archers
Archers Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Archers Minions Freeze
Mini P.E.K.K.A Archers Minions Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Freeze Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack
Archers Valkyrie
Archers Minions Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Arrows Minions Valkyrie Archers Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Minions Freeze
Archers Arrows
Arrows Freeze
Arrows
Minions Mini P.E.K.K.A Lumberjack
Arrows Valkyrie
Archers Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Minions Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Archers Minions Freeze
Archers Arrows
Freeze
Arrows
Mini P.E.K.K.A Valkyrie Lumberjack
Arrows
Arrows
Minions Freeze
Freeze

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