My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Baby Dragon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Prince
Giant Snowball
Bats Archers Hog Rider Baby Dragon Lumberjack
Zap
Bats Archers Prince
Barbarian Barrel
Archers Valkyrie Lumberjack
The Log
Archers Hog Rider Prince Lumberjack
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Hog Rider Baby Dragon Prince Lumberjack
Fireball
Archers Hog Rider Baby Dragon Lumberjack
Poison
Bats Archers
Lightning
Valkyrie Baby Dragon Prince Lumberjack
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Valkyrie Hog Rider Baby Dragon Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Valkyrie

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon Prince Lumberjack
Archers
Valkyrie Arrows Hog Rider Baby Dragon Prince Lumberjack
Arrows
Hog Rider Archers Prince Lumberjack
Valkyrie
Bats Archers Hog Rider Prince Lumberjack Baby Dragon
Hog Rider
Bats Arrows Valkyrie Archers Baby Dragon Prince Lumberjack
Baby Dragon
Bats Archers Valkyrie Hog Rider Prince Lumberjack
Prince
Valkyrie Bats Archers Arrows Hog Rider Baby Dragon Lumberjack
Lumberjack
Valkyrie Bats Archers Arrows Hog Rider Baby Dragon Prince

Defense Synergies 1 14

Bats
Valkyrie Baby Dragon Prince Lumberjack
Archers
Valkyrie Baby Dragon Lumberjack
Arrows
Valkyrie Prince Lumberjack
Valkyrie
Archers Bats Arrows Baby Dragon Prince Lumberjack
Hog Rider
Baby Dragon
Bats Archers Valkyrie Prince Lumberjack
Prince
Bats Arrows Valkyrie Baby Dragon
Lumberjack
Bats Archers Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Lumberjack Bats Valkyrie Prince
Prince Lumberjack Bats Archers Valkyrie
Prince Lumberjack Bats Valkyrie
Arrows Valkyrie Prince Lumberjack
Arrows Bats Archers Valkyrie Baby Dragon Lumberjack
Bats Archers Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Prince Lumberjack
Archers Valkyrie Prince Lumberjack
Bats Archers Valkyrie Arrows Baby Dragon Lumberjack
Arrows Bats Archers Baby Dragon
Prince Lumberjack Bats Valkyrie
Valkyrie Bats Arrows Baby Dragon Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Bats Arrows Valkyrie Prince Lumberjack
Arrows Bats Archers Valkyrie Baby Dragon Prince Lumberjack
Arrows Valkyrie Baby Dragon Bats Archers Lumberjack
Prince Lumberjack
Valkyrie Bats Archers Arrows Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Prince
Archers Arrows Valkyrie Baby Dragon Prince Lumberjack
Lumberjack Bats Valkyrie Prince
Valkyrie Prince Lumberjack Bats
Valkyrie Prince Lumberjack
Arrows Bats Archers Baby Dragon
Prince Bats Archers Valkyrie Lumberjack
Valkyrie Prince Lumberjack
Bats Valkyrie Baby Dragon Prince
Bats Valkyrie Prince Lumberjack
Arrows Valkyrie Prince
Prince Valkyrie Lumberjack
Archers Valkyrie Baby Dragon
Bats Archers Valkyrie Baby Dragon Prince Lumberjack
Bats Arrows Valkyrie Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince Lumberjack
Arrows Valkyrie Prince
Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Archers Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Archers Arrows Baby Dragon
Bats
Arrows
Arrows
Prince
Arrows
Bats Archers Prince
Archers Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Prince Lumberjack
Arrows Baby Dragon
Arrows
Prince
Bats Baby Dragon
Bats
Baby Dragon Prince

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