My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Balloon
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Balloon Lumberjack
Zap
Fire Spirit Minion Horde Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Wizard Skeleton Army Balloon Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Balloon Lumberjack
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Lumberjack Minion Horde Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Skeleton Army Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Balloon Lumberjack
Arrows
Giant Balloon Lumberjack
Minion Horde
Giant Lumberjack
Giant
Arrows Fire Spirit Minion Horde Wizard Balloon Lumberjack
Wizard
Giant Balloon Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Fire Spirit Giant Wizard
Lumberjack
Balloon Fire Spirit Arrows Minion Horde Giant Wizard

Defense Synergies 0 4

Fire Spirit
Arrows
Lumberjack
Minion Horde
Giant
Wizard
Skeleton Army Lumberjack
Skeleton Army
Wizard Lumberjack
Balloon
Lumberjack
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack
Minion Horde Skeleton Army Lumberjack Fire Spirit
Minion Horde Skeleton Army Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Fire Spirit Lumberjack
Minion Horde Fire Spirit Arrows Wizard
Arrows
Minion Horde Skeleton Army Lumberjack
Skeleton Army Fire Spirit Minion Horde Lumberjack
Minion Horde Skeleton Army Arrows Wizard Lumberjack
Arrows Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Fire Spirit Wizard
Fire Spirit Wizard Skeleton Army Arrows Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Wizard Arrows Skeleton Army Lumberjack
Fire Spirit Arrows Minion Horde Wizard Skeleton Army Lumberjack
Arrows Wizard Fire Spirit Lumberjack
Lumberjack
Wizard Skeleton Army Fire Spirit Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde
Skeleton Army Lumberjack Minion Horde
Minion Horde Skeleton Army Lumberjack
Fire Spirit Arrows Wizard Minion Horde
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Minion Horde Lumberjack
Skeleton Army Arrows
Skeleton Army Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Lumberjack
Arrows Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Fire Spirit Arrows Minion Horde
Arrows Wizard Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Minion Horde Lumberjack
Arrows Minion Horde Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Fire Spirit Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Fire Spirit Skeleton Army
Fire Spirit Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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