My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Bomb Tower Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Inferno Dragon Lumberjack
Fireball
Bomb Tower Hog Rider Wizard Skeleton Army Inferno Dragon Lumberjack
Poison
Bomb Tower Wizard Skeleton Army
Lightning
Valkyrie Bomb Tower Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Bomb Tower Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Bomb Tower Hog Rider Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Bomb Tower

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack
Valkyrie
Hog Rider Lumberjack Wizard
Bomb Tower
Hog Rider
Arrows Valkyrie Wizard Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Skeleton Army
Inferno Dragon
Lumberjack
Valkyrie Arrows Hog Rider Wizard

Defense Synergies 0 11

Arrows
Valkyrie Bomb Tower Lumberjack
Valkyrie
Arrows Bomb Tower Wizard Lumberjack
Bomb Tower
Arrows Valkyrie Skeleton Army
Hog Rider
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Bomb Tower Wizard Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army
Lumberjack
Arrows Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bomb Tower Skeleton Army Inferno Dragon Lumberjack Valkyrie
Bomb Tower Skeleton Army Lumberjack Valkyrie Inferno Dragon
Bomb Tower Skeleton Army Inferno Dragon Lumberjack Valkyrie
Arrows Valkyrie Bomb Tower Skeleton Army Lumberjack
Arrows Skeleton Army Valkyrie Bomb Tower Lumberjack
Inferno Dragon Arrows Bomb Tower Wizard
Arrows Valkyrie Bomb Tower
Inferno Dragon Bomb Tower Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Arrows Bomb Tower Wizard Lumberjack
Arrows Inferno Dragon Wizard
Bomb Tower Skeleton Army Lumberjack Valkyrie Wizard
Valkyrie Bomb Tower Wizard Skeleton Army Arrows Lumberjack
Skeleton Army Inferno Dragon Bomb Tower Lumberjack
Bomb Tower Skeleton Army Inferno Dragon Lumberjack
Bomb Tower Wizard Arrows Valkyrie Skeleton Army Lumberjack
Arrows Bomb Tower Valkyrie Wizard Skeleton Army Lumberjack
Arrows Valkyrie Bomb Tower Wizard Inferno Dragon Lumberjack
Bomb Tower Inferno Dragon Lumberjack
Valkyrie Wizard Skeleton Army Arrows Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack
Arrows Valkyrie Bomb Tower Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Valkyrie Bomb Tower
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Arrows Wizard Bomb Tower
Skeleton Army Valkyrie Bomb Tower Lumberjack
Valkyrie Bomb Tower Skeleton Army Inferno Dragon Lumberjack
Valkyrie Bomb Tower Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower Lumberjack
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Bomb Tower Wizard Lumberjack
Wizard Valkyrie Bomb Tower Skeleton Army
Skeleton Army Valkyrie Bomb Tower Inferno Dragon Lumberjack
Arrows Valkyrie Bomb Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows

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