My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Lumberjack
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Barbarians Lumberjack
The Log
Archers Barbarians Royal Giant Lumberjack
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Lumberjack
Fireball
Archers Minions Barbarians Lumberjack
Poison
Archers Minions Barbarians
Lightning
Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Fireball Lumberjack Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Minions Royal Giant The Log Lumberjack
Archers
Zap Royal Giant Lumberjack
Minions
Royal Giant Zap Lumberjack
Barbarians
Royal Giant
Minions Fireball Zap Archers The Log Lumberjack
Fireball
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Lumberjack
Lumberjack
Zap Archers Minions Royal Giant The Log

Defense Synergies 2 12

Zap
Fireball Archers Minions Barbarians The Log Lumberjack
Archers
Zap Minions The Log Lumberjack
Minions
Zap Archers The Log Lumberjack
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Lumberjack
The Log
Fireball Zap Archers Minions Lumberjack
Lumberjack
Zap Archers Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Barbarians Lumberjack Zap Minions The Log
Barbarians Lumberjack Archers Minions
Barbarians Lumberjack Minions
Barbarians Fireball The Log Lumberjack
Fireball The Log Zap Archers Minions Lumberjack
Minions Zap Archers Fireball
Zap Barbarians Fireball The Log
Barbarians Minions Lumberjack
Archers Barbarians Lumberjack
Archers Minions Barbarians Zap Fireball The Log Lumberjack
Minions Zap Archers Fireball
Barbarians Lumberjack Zap Minions Fireball The Log
Fireball Zap Minions Barbarians The Log Lumberjack
Barbarians Lumberjack
Barbarians Zap Fireball The Log Lumberjack
Barbarians Minions Fireball Lumberjack
Fireball Zap Archers Minions Barbarians The Log Lumberjack
Zap The Log Archers Minions Barbarians Fireball Lumberjack
Barbarians Lumberjack
Archers Minions Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Archers Fireball
Fireball Zap Archers The Log Lumberjack
Barbarians Lumberjack Zap Minions The Log
Lumberjack Zap Barbarians Fireball The Log
Barbarians Lumberjack
Fireball Zap Archers Minions
Archers Minions Barbarians Fireball Lumberjack
Barbarians Lumberjack
Zap Minions Barbarians Fireball The Log
Barbarians
Minions Barbarians Lumberjack
Zap Barbarians Fireball The Log
Barbarians Fireball Lumberjack
Archers Barbarians Fireball
Barbarians Zap Archers Minions Fireball The Log Lumberjack
Minions Zap Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Lumberjack
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Archers Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Minions Barbarians Fireball
Fireball Zap Archers
The Log Fireball
Fireball Lumberjack
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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