My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Executioner Electro Wizard Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Executioner Electro Wizard Inferno Dragon Night Witch
Fireball
Executioner Electro Wizard Inferno Dragon Night Witch
Poison
Executioner Electro Wizard Night Witch
Lightning
Valkyrie Executioner Electro Wizard Inferno Dragon Night Witch
Rocket
Valkyrie Executioner Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Valkyrie Electro Wizard Inferno Dragon Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Valkyrie Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Executioner Golem The Log Night Witch
Valkyrie
Zap Executioner Electro Wizard
Executioner
Zap Valkyrie Golem The Log
Golem
Night Witch Zap Executioner The Log Electro Wizard
The Log
Zap Executioner Golem
Electro Wizard
Zap Valkyrie Golem
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 1 15

Zap
Electro Wizard Valkyrie Executioner The Log Inferno Dragon Night Witch
Valkyrie
Zap Executioner The Log Electro Wizard Night Witch
Executioner
Zap Valkyrie The Log
Golem
The Log
Zap Valkyrie Executioner Electro Wizard Inferno Dragon Night Witch
Electro Wizard
Zap Valkyrie The Log Inferno Dragon Night Witch
Inferno Dragon
Zap The Log Electro Wizard
Night Witch
Zap Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner The Log Electro Wizard
Inferno Dragon Zap Valkyrie Executioner The Log Electro Wizard Night Witch
Valkyrie Executioner Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie Electro Wizard
Valkyrie The Log
The Log Zap Valkyrie Executioner Electro Wizard Night Witch
Electro Wizard Inferno Dragon Zap Executioner Night Witch
Zap Valkyrie The Log Electro Wizard
Inferno Dragon Night Witch
Valkyrie Electro Wizard Night Witch
Valkyrie Executioner Electro Wizard Zap The Log Night Witch
Executioner Inferno Dragon Zap Electro Wizard Night Witch
Night Witch Zap Valkyrie The Log Electro Wizard
Valkyrie Executioner Zap The Log Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Zap The Log Electro Wizard Inferno Dragon
Valkyrie Executioner Electro Wizard Night Witch
Zap Valkyrie Executioner The Log Electro Wizard Night Witch
Zap Valkyrie Executioner The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Executioner The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Executioner The Log Inferno Dragon
Zap Valkyrie The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard Night Witch
Valkyrie Executioner Inferno Dragon Night Witch
Executioner Zap Electro Wizard
Valkyrie Electro Wizard Night Witch
Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie The Log Electro Wizard
Valkyrie Executioner Night Witch
Valkyrie Executioner
Electro Wizard Zap Valkyrie Executioner The Log Inferno Dragon Night Witch
Valkyrie Executioner Zap The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap Executioner The Log Electro Wizard
The Log
Valkyrie The Log
Executioner Zap Valkyrie The Log
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Electro Wizard Night Witch
Zap Valkyrie The Log Electro Wizard
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Night Witch
Zap Executioner The Log Electro Wizard
Zap Valkyrie The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log Valkyrie Executioner
Inferno Dragon
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Zap Executioner Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap The Log Night Witch
Zap Electro Wizard
The Log
Zap Electro Wizard Night Witch
Zap Executioner Electro Wizard
The Log
Valkyrie Executioner Electro Wizard
The Log Zap Executioner
Zap
Executioner
Zap The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard

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