My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel Lumberjack
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Giant Skeleton Royal Ghost Electro Wizard Lumberjack
The Log
Goblin Gang Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Goblin Barrel Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Royal Ghost Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Skeleton Royal Ghost
Wizard
Giant Skeleton Royal Ghost Lumberjack
Goblin Barrel
Goblin Gang Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Goblin Gang Wizard Goblin Barrel The Log Electro Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Royal Ghost
Goblin Gang Wizard Goblin Barrel Electro Wizard Lumberjack
Electro Wizard
Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Wizard Goblin Barrel Giant Skeleton The Log Royal Ghost Electro Wizard

Defense Synergies 0 17

Goblin Gang
Giant Skeleton The Log Electro Wizard Lumberjack
Wizard
Giant Skeleton The Log Royal Ghost Electro Wizard Lumberjack
Goblin Barrel
Giant Skeleton
Goblin Gang Wizard The Log Electro Wizard Lumberjack
The Log
Goblin Gang Wizard Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Goblin Gang Wizard Giant Skeleton The Log Royal Ghost Lumberjack
Lumberjack
Goblin Gang Wizard Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack Goblin Gang The Log Electro Wizard
Goblin Gang Lumberjack Giant Skeleton Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Giant Skeleton The Log Lumberjack
Goblin Gang The Log Royal Ghost Electro Wizard Lumberjack
Electro Wizard Goblin Gang Wizard
Giant Skeleton The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Goblin Gang Electro Wizard Wizard Giant Skeleton The Log Royal Ghost Lumberjack
Goblin Gang Wizard Electro Wizard
Lumberjack Goblin Gang Wizard Giant Skeleton The Log Electro Wizard
Wizard Goblin Gang The Log Royal Ghost Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
Wizard Goblin Gang Electro Wizard Lumberjack
Goblin Gang Wizard The Log Royal Ghost Electro Wizard Lumberjack
Wizard The Log Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Royal Ghost Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Wizard The Log Royal Ghost Lumberjack
Goblin Gang Giant Skeleton Lumberjack The Log Electro Wizard
Goblin Gang Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Goblin Gang Lumberjack
Wizard Goblin Gang Electro Wizard
Goblin Gang Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard The Log
Goblin Gang
Giant Skeleton Lumberjack
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Electro Wizard Giant Skeleton The Log Lumberjack
Wizard Giant Skeleton The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
The Log Royal Ghost Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Royal Ghost Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Giant Skeleton
Wizard The Log
Electro Wizard Goblin Gang
Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard Lumberjack
The Log Wizard
Giant Skeleton
Goblin Gang Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Royal Ghost Electro Wizard

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