My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Electro Dragon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon Lumberjack
Zap
Barbarian Barrel
Ice Spirit Electro Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Baby Dragon Electro Dragon Electro Wizard Lumberjack
Fireball
Baby Dragon Electro Dragon Electro Wizard Lumberjack
Poison
Electro Dragon Electro Wizard
Lightning
Baby Dragon Electro Dragon Electro Wizard Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Freeze Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Baby Dragon Freeze Electro Wizard Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Baby Dragon Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Baby Dragon Golem Lumberjack
Baby Dragon
Golem Ice Spirit Electro Dragon Electro Wizard Lumberjack
Freeze
Electro Dragon
Golem Baby Dragon
Golem
Baby Dragon Electro Dragon Ice Spirit The Log Electro Wizard Lumberjack
The Log
Golem Lumberjack
Electro Wizard
Baby Dragon Golem Lumberjack
Lumberjack
Ice Spirit Baby Dragon Golem The Log Electro Wizard

Defense Synergies 0 16

Ice Spirit
Baby Dragon Electro Dragon The Log Electro Wizard Lumberjack
Baby Dragon
Ice Spirit Electro Dragon The Log Lumberjack
Freeze
Electro Wizard Lumberjack
Electro Dragon
Ice Spirit Baby Dragon The Log Electro Wizard Lumberjack
Golem
The Log
Ice Spirit Baby Dragon Electro Dragon Electro Wizard Lumberjack
Electro Wizard
Ice Spirit Freeze Electro Dragon The Log Lumberjack
Lumberjack
Ice Spirit Baby Dragon Freeze Electro Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon The Log Electro Wizard
Lumberjack Ice Spirit Electro Dragon The Log Electro Wizard
Lumberjack Freeze Electro Dragon Electro Wizard
Lumberjack Electro Dragon Electro Wizard
The Log Lumberjack
Freeze The Log Baby Dragon Electro Dragon Electro Wizard Lumberjack
Electro Wizard Ice Spirit Baby Dragon Freeze Electro Dragon
Baby Dragon Electro Dragon The Log Electro Wizard
Lumberjack
Ice Spirit Electro Wizard Lumberjack
Electro Wizard Baby Dragon Freeze Electro Dragon The Log Lumberjack
Baby Dragon Electro Dragon Electro Wizard
Lumberjack Ice Spirit Freeze Electro Dragon The Log Electro Wizard
Ice Spirit Baby Dragon Freeze Electro Dragon The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Ice Spirit Freeze The Log Electro Wizard Lumberjack
Electro Dragon Electro Wizard Lumberjack
Ice Spirit Baby Dragon Electro Dragon The Log Electro Wizard Lumberjack
Baby Dragon Freeze The Log Ice Spirit Electro Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Baby Dragon Electro Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Baby Dragon Electro Dragon The Log Lumberjack
Lumberjack Ice Spirit Electro Dragon The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack
Ice Spirit Baby Dragon Freeze Electro Dragon Electro Wizard
Electro Wizard Lumberjack
Lumberjack
Freeze Electro Dragon Electro Wizard Ice Spirit Baby Dragon The Log
Electro Dragon Lumberjack
The Log Electro Wizard
Lumberjack
Baby Dragon Electro Dragon
Electro Dragon Electro Wizard Ice Spirit Baby Dragon Freeze The Log Lumberjack
Baby Dragon Freeze Electro Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Electro Dragon The Log
Baby Dragon Electro Dragon The Log Electro Wizard
Baby Dragon Electro Dragon The Log
Freeze The Log
Baby Dragon The Log
Ice Spirit Baby Dragon Freeze Electro Dragon
Baby Dragon The Log
The Log Ice Spirit Baby Dragon Freeze Electro Dragon
The Log Electro Dragon
Electro Dragon Electro Wizard Lumberjack
Electro Dragon The Log Electro Wizard
Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Freeze Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Freeze
Baby Dragon Electro Dragon The Log Electro Wizard
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon Electro Dragon The Log
Freeze The Log Ice Spirit Baby Dragon Electro Dragon
The Log Baby Dragon Electro Dragon Electro Wizard
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Ice Spirit Freeze
Electro Dragon The Log
Ice Spirit Freeze Electro Dragon Electro Wizard
The Log
Electro Wizard Ice Spirit Freeze Electro Dragon
Baby Dragon Electro Dragon Electro Wizard
Freeze
The Log
Baby Dragon Electro Dragon Electro Wizard Lumberjack
The Log Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Ice Spirit Baby Dragon Freeze The Log Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Baby Dragon Freeze The Log Electro Wizard

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