My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Fire Spirit Minions Skeleton Army
Zap
Fire Spirit Minions Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Minions Wizard Skeleton Army Electro Wizard
Poison
Minions Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Skeleton Army Mini P.E.K.K.A Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Golem
Minions
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Fire Spirit Minions Wizard Golem The Log Electro Wizard
Wizard
Mini P.E.K.K.A Golem
Skeleton Army
Golem
Fire Spirit Minions Mini P.E.K.K.A Wizard The Log Electro Wizard
The Log
Mini P.E.K.K.A Golem
Electro Wizard
Mini P.E.K.K.A Golem

Defense Synergies 2 13

Fire Spirit
Mini P.E.K.K.A The Log Electro Wizard
Minions
The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Skeleton Army
Mini P.E.K.K.A Wizard The Log Electro Wizard
Golem
The Log
Mini P.E.K.K.A Fire Spirit Minions Wizard Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Minions Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Fire Spirit Minions Electro Wizard
Minions Electro Wizard Fire Spirit Wizard
The Log Electro Wizard
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Electro Wizard
Minions Skeleton Army Electro Wizard Wizard The Log
Minions Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Minions Wizard The Log Electro Wizard
Fire Spirit Wizard Skeleton Army Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Wizard Minions Mini P.E.K.K.A Skeleton Army Electro Wizard
Fire Spirit Minions Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Fire Spirit Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Fire Spirit Minions Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log
Skeleton Army Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army
Fire Spirit Wizard Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Minions Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Minions Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard The Log Electro Wizard
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Fire Spirit Wizard Electro Wizard
Electro Wizard Minions Wizard
Mini P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Fire Spirit Minions Skeleton Army
Fire Spirit Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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