My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Bomb Tower Electro Wizard
The Log
Elite Barbarians
Earthquake
Bomb Tower
Arrows
Royal Delivery
Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Bomb Tower Electro Wizard Inferno Dragon
Poison
Bomb Tower Electro Wizard
Lightning
Elite Barbarians Bomb Tower Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Bomb Tower Electro Wizard Inferno Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Arrows Bomb Tower

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Rage The Log
Bomb Tower
Rage
Elite Barbarians Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log
The Log
Elite Barbarians P.E.K.K.A
Electro Wizard
P.E.K.K.A Rage
Inferno Dragon

Defense Synergies 2 8

Arrows
Bomb Tower P.E.K.K.A
Elite Barbarians
The Log
Bomb Tower
The Log Arrows Electro Wizard
Rage
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Bomb Tower P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Electro Wizard
Bomb Tower P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Bomb Tower P.E.K.K.A Inferno Dragon The Log Electro Wizard
Bomb Tower P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Bomb Tower P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Elite Barbarians Bomb Tower P.E.K.K.A The Log
Arrows The Log Bomb Tower Electro Wizard
Electro Wizard Inferno Dragon Arrows Bomb Tower
Arrows Bomb Tower P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Elite Barbarians Bomb Tower
Elite Barbarians Electro Wizard
Electro Wizard Arrows Bomb Tower The Log
Arrows Inferno Dragon Electro Wizard
Bomb Tower P.E.K.K.A Elite Barbarians The Log Electro Wizard
Bomb Tower Arrows P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Bomb Tower Electro Wizard
Bomb Tower Elite Barbarians P.E.K.K.A The Log Electro Wizard Inferno Dragon
Bomb Tower Arrows Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Bomb Tower Elite Barbarians The Log Electro Wizard
Arrows Bomb Tower The Log Electro Wizard Inferno Dragon
P.E.K.K.A Elite Barbarians Bomb Tower Electro Wizard Inferno Dragon
Arrows Elite Barbarians Bomb Tower P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Bomb Tower The Log Inferno Dragon
P.E.K.K.A Elite Barbarians Bomb Tower The Log Electro Wizard
P.E.K.K.A Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Dragon
Arrows Bomb Tower Electro Wizard
P.E.K.K.A Elite Barbarians Bomb Tower Electro Wizard
P.E.K.K.A Elite Barbarians Bomb Tower Inferno Dragon
P.E.K.K.A Electro Wizard Elite Barbarians Bomb Tower The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Bomb Tower
P.E.K.K.A Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Bomb Tower
Bomb Tower
Elite Barbarians Electro Wizard Bomb Tower P.E.K.K.A The Log Inferno Dragon
Arrows Elite Barbarians Bomb Tower P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians Electro Wizard
Arrows The Log Electro Wizard
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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