My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Baby Dragon Lumberjack Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Lumberjack Night Witch
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Baby Dragon Lumberjack Night Witch
Fireball
Baby Dragon Lumberjack Night Witch
Poison
Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Tornado Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Baby Dragon Golem The Log Lumberjack Night Witch
Tornado
Zap Baby Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Zap Lumberjack
Golem
Baby Dragon Night Witch Zap Tornado The Log Lumberjack
The Log
Zap Tornado Golem Lumberjack
Lumberjack
Zap Baby Dragon Golem The Log Night Witch
Night Witch
Golem Zap Tornado Lumberjack

Defense Synergies 0 17

Skeletons
Zap Tornado Baby Dragon The Log Lumberjack Night Witch
Zap
Skeletons Tornado Baby Dragon The Log Lumberjack Night Witch
Tornado
Skeletons Zap Baby Dragon The Log
Baby Dragon
Skeletons Zap Tornado The Log Lumberjack
Golem
The Log
Skeletons Zap Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Skeletons Zap Baby Dragon The Log
Night Witch
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Lumberjack Skeletons Zap The Log Night Witch
Tornado Lumberjack Skeletons Night Witch
Lumberjack Night Witch Skeletons
Tornado The Log Lumberjack
Tornado The Log Skeletons Zap Baby Dragon Lumberjack Night Witch
Tornado Zap Baby Dragon Night Witch
Zap Baby Dragon The Log
Skeletons Tornado Lumberjack Night Witch
Tornado Skeletons Lumberjack Night Witch
Skeletons Zap Tornado Baby Dragon The Log Lumberjack Night Witch
Zap Tornado Baby Dragon Night Witch
Lumberjack Night Witch Skeletons Zap The Log
Zap Tornado Baby Dragon The Log Lumberjack Night Witch
Lumberjack
Tornado Zap The Log Lumberjack
Skeletons Tornado Lumberjack Night Witch
Zap Tornado Baby Dragon The Log Lumberjack Night Witch
Zap Tornado Baby Dragon The Log Lumberjack
Tornado Lumberjack
Baby Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Baby Dragon The Log Lumberjack
Lumberjack Skeletons Zap The Log
Lumberjack Zap Tornado The Log Night Witch
Skeletons Lumberjack Night Witch
Skeletons Zap Tornado Baby Dragon
Skeletons Lumberjack Night Witch
Lumberjack
Zap Skeletons Tornado Baby Dragon The Log
Skeletons
Lumberjack
Zap Tornado The Log
Skeletons Lumberjack Night Witch
Baby Dragon
Skeletons Zap Tornado Baby Dragon The Log Lumberjack Night Witch
Zap Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Tornado Lumberjack Night Witch
Zap Tornado The Log
Zap Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Tornado
Night Witch
Zap Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log Night Witch
Tornado
Tornado The Log
Zap Baby Dragon The Log
Zap Tornado The Log Baby Dragon
The Log Zap Tornado Baby Dragon
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon Night Witch
Zap
Night Witch
Zap The Log Night Witch
Zap
The Log
Zap Night Witch
Zap Tornado Baby Dragon
The Log
Baby Dragon Lumberjack
The Log Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon The Log
Zap Tornado
Zap Tornado Baby Dragon The Log

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