My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Goblins Spear Goblins Minions Barbarians
Zap
Goblins Spear Goblins Minions Royal Giant
Barbarian Barrel
Goblins Spear Goblins Barbarians
The Log
Goblins Spear Goblins Barbarians Royal Giant
Earthquake
Spear Goblins Barbarians
Arrows
Goblins Spear Goblins Minions
Royal Delivery
Goblins Spear Goblins Minions Barbarians
Fireball
Minions Barbarians
Poison
Spear Goblins Minions Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Minions Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Spear Goblins
Zap Royal Giant
Zap
Fireball Goblins Spear Goblins Minions Royal Giant The Log
Minions
Royal Giant Zap
Barbarians
Royal Giant
Minions Fireball Goblins Spear Goblins Zap The Log
Fireball
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball

Defense Synergies 2 10

Goblins
Zap The Log
Spear Goblins
Zap Minions Barbarians The Log
Zap
Fireball Goblins Spear Goblins Minions Barbarians The Log
Minions
Spear Goblins Zap The Log
Barbarians
Spear Goblins Zap
Royal Giant
Fireball
Zap The Log
The Log
Fireball Goblins Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball The Log
Barbarians Goblins Zap Minions The Log
Barbarians Goblins Minions
Barbarians Goblins Minions
Barbarians Fireball The Log
Fireball The Log Goblins Spear Goblins Zap Minions
Minions Spear Goblins Zap Fireball
Zap Barbarians Fireball The Log
Barbarians Goblins Minions
Goblins Spear Goblins Barbarians
Goblins Minions Barbarians Spear Goblins Zap Fireball The Log
Minions Spear Goblins Zap Fireball
Barbarians Zap Minions Fireball The Log
Fireball Goblins Zap Minions Barbarians The Log
Barbarians
Barbarians Zap Fireball The Log
Barbarians Goblins Minions Fireball
Fireball Goblins Spear Goblins Zap Minions Barbarians The Log
Zap The Log Spear Goblins Minions Barbarians Fireball
Barbarians
Goblins Spear Goblins Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Zap Fireball
Fireball Zap The Log
Barbarians Goblins Spear Goblins Zap Minions The Log
Zap Barbarians Fireball The Log
Barbarians
Fireball Zap Minions
Goblins Spear Goblins Minions Barbarians Fireball
Barbarians
Zap Goblins Spear Goblins Minions Barbarians Fireball The Log
Barbarians
Minions Barbarians
Zap Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball
Barbarians Goblins Spear Goblins Zap Minions Fireball The Log
Minions Zap Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Spear Goblins Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblins Minions Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Minions Barbarians Fireball
Fireball Zap
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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