My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Knight Executioner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Fireball Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Electro Wizard Knight Royal Giant Executioner The Log
Knight
Executioner Zap Fireball The Log Electro Wizard
Royal Giant
Fireball Zap Tornado Executioner The Log Electro Wizard
Fireball
Zap Royal Giant Tornado Knight The Log Electro Wizard
Tornado
Zap Fireball Executioner Royal Giant The Log
Executioner
Knight Tornado Zap Royal Giant The Log
The Log
Zap Knight Royal Giant Fireball Tornado Executioner
Electro Wizard
Zap Knight Royal Giant Fireball

Defense Synergies 7 12

Zap
Fireball Electro Wizard Knight Tornado Executioner The Log
Knight
Executioner Electro Wizard Zap Fireball Tornado The Log
Royal Giant
Fireball
Zap Tornado The Log Knight Electro Wizard
Tornado
Fireball Executioner Zap Knight The Log Electro Wizard
Executioner
Knight Tornado Zap The Log
The Log
Fireball Zap Knight Tornado Executioner Electro Wizard
Electro Wizard
Zap Knight Fireball Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner The Log Electro Wizard
Zap Knight Executioner The Log Electro Wizard
Tornado Knight Executioner Electro Wizard
Knight Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Fireball Executioner
Zap Fireball The Log Electro Wizard
Tornado
Knight Tornado Electro Wizard
Executioner Electro Wizard Zap Knight Fireball Tornado The Log
Executioner Zap Fireball Tornado Electro Wizard
Zap Knight Fireball The Log Electro Wizard
Fireball Executioner Zap Tornado The Log Electro Wizard
Knight Electro Wizard
Tornado Zap Fireball The Log Electro Wizard
Knight Fireball Tornado Executioner Electro Wizard
Fireball Zap Knight Tornado Executioner The Log Electro Wizard
Zap Tornado Executioner The Log Knight Fireball Electro Wizard
Tornado Electro Wizard
Knight Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Executioner The Log
Zap Knight The Log Electro Wizard
Zap Knight Fireball Tornado The Log Electro Wizard
Knight Executioner
Fireball Executioner Zap Tornado Electro Wizard
Knight Fireball Electro Wizard
Knight
Zap Electro Wizard Knight Fireball Tornado The Log
Knight
Zap Fireball Tornado The Log Electro Wizard
Knight Fireball Executioner
Fireball Executioner
Electro Wizard Zap Knight Fireball Tornado Executioner The Log
Executioner Zap Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap Tornado Executioner The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Tornado
Tornado Executioner The Log
Fireball The Log Zap Tornado Executioner
Fireball The Log Zap Tornado
Fireball Tornado Electro Wizard
Zap Knight Fireball Tornado The Log Electro Wizard
Fireball Zap Tornado Executioner
Knight Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Zap Fireball Executioner The Log Electro Wizard
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Executioner
Fireball The Log Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Tornado Executioner Electro Wizard
The Log Fireball
Fireball Knight Executioner Electro Wizard
The Log Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado The Log Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner The Log Electro Wizard

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