My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Musketeer Skeleton Army Electro Wizard
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Hog Rider Skeleton Army Electro Wizard
Fireball
Tesla Musketeer Hog Rider Skeleton Army Electro Wizard
Poison
Musketeer Skeleton Army Electro Wizard
Lightning
Tesla Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tesla Musketeer Hog Rider Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Musketeer Freeze The Log
Tesla
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Musketeer Freeze The Log Electro Wizard
Skeleton Army
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Musketeer
Electro Wizard
Zap Hog Rider

Defense Synergies 4 13

Zap
Electro Wizard Tesla Musketeer Skeleton Army The Log
Tesla
Musketeer The Log Zap Skeleton Army Electro Wizard
Musketeer
Tesla The Log Zap Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Zap Tesla Musketeer Freeze The Log Electro Wizard
Freeze
Skeleton Army Electro Wizard
The Log
Tesla Musketeer Zap Skeleton Army Electro Wizard
Electro Wizard
Zap Tesla Musketeer Skeleton Army Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer The Log Electro Wizard
Skeleton Army Zap Tesla Musketeer The Log Electro Wizard
Tesla Skeleton Army Musketeer Freeze Electro Wizard
Tesla Skeleton Army Musketeer Electro Wizard
Skeleton Army The Log
Skeleton Army Freeze The Log Zap Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Zap Freeze
Zap Tesla Musketeer The Log Electro Wizard
Tesla Musketeer Skeleton Army
Skeleton Army Tesla Musketeer Electro Wizard
Skeleton Army Electro Wizard Zap Tesla Musketeer Freeze The Log
Tesla Musketeer Zap Electro Wizard
Tesla Skeleton Army Zap Musketeer Freeze The Log Electro Wizard
Skeleton Army Zap Tesla Freeze The Log Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Zap Tesla Freeze The Log Electro Wizard
Tesla Musketeer Skeleton Army Electro Wizard
Tesla Zap Musketeer Skeleton Army The Log Electro Wizard
Zap Freeze The Log Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Skeleton Army Tesla Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Musketeer The Log
Skeleton Army Zap Musketeer The Log Electro Wizard
Skeleton Army Zap Tesla Musketeer The Log Electro Wizard
Tesla Musketeer Skeleton Army
Zap Tesla Musketeer Freeze Electro Wizard
Skeleton Army Tesla Musketeer Electro Wizard
Tesla Skeleton Army
Zap Freeze Electro Wizard Skeleton Army The Log
Tesla Musketeer Skeleton Army
Tesla Musketeer
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Tesla
Tesla Musketeer Skeleton Army
Tesla Skeleton Army Electro Wizard Zap Musketeer Freeze The Log
Zap Tesla Musketeer Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Freeze The Log
Zap The Log
Zap Musketeer Freeze
Musketeer The Log
The Log Zap Freeze
The Log Zap
Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer Freeze
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Freeze
Zap Musketeer The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Freeze The Log
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Freeze
Zap Musketeer The Log
Zap Freeze Electro Wizard
The Log
Zap Electro Wizard Musketeer Skeleton Army Freeze
Zap Musketeer Electro Wizard
Freeze
The Log
Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Freeze The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Freeze The Log Electro Wizard

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