My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Bandit Sparky
Barbarian Barrel
Goblin Gang Bandit Electro Wizard Sparky
The Log
Goblin Gang Bandit Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Bandit Electro Wizard Sparky
Fireball
Minions Goblin Gang Bandit Electro Wizard Sparky
Poison
Minions Goblin Gang Electro Wizard Sparky
Lightning
Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Bandit Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Minions The Log Bandit Mega Knight
Minions
Mega Knight Zap Bandit Sparky
Goblin Gang
Bandit Sparky
The Log
Zap Bandit Sparky Mega Knight
Bandit
Zap Minions Goblin Gang The Log Electro Wizard Mega Knight
Electro Wizard
Zap Bandit Sparky Mega Knight
Sparky
Zap Minions Goblin Gang The Log Electro Wizard
Mega Knight
Minions Zap The Log Bandit Electro Wizard

Defense Synergies 2 20

Zap
Electro Wizard Mega Knight Minions Goblin Gang The Log Bandit Sparky
Minions
Zap The Log Bandit Electro Wizard Mega Knight
Goblin Gang
Zap The Log Bandit Electro Wizard Sparky
The Log
Zap Minions Goblin Gang Bandit Electro Wizard Sparky Mega Knight
Bandit
Zap Minions Goblin Gang The Log Electro Wizard Mega Knight
Electro Wizard
Zap Minions Goblin Gang The Log Bandit Mega Knight
Sparky
Zap Goblin Gang The Log
Mega Knight
Zap Minions The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard Sparky
Sparky Zap Minions Goblin Gang The Log Bandit Electro Wizard Mega Knight
Goblin Gang Sparky Mega Knight Minions Bandit Electro Wizard
Sparky Minions Goblin Gang Bandit Electro Wizard Mega Knight
The Log Sparky Mega Knight
Goblin Gang The Log Zap Minions Bandit Electro Wizard Mega Knight
Minions Electro Wizard Zap Goblin Gang
Zap The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Minions Goblin Gang
Goblin Gang Bandit Electro Wizard Sparky Mega Knight
Minions Goblin Gang Electro Wizard Zap The Log Bandit Mega Knight
Minions Zap Goblin Gang Electro Wizard
Sparky Mega Knight Zap Minions Goblin Gang The Log Bandit Electro Wizard
Sparky Mega Knight Zap Minions Goblin Gang The Log Electro Wizard
Sparky Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Minions Goblin Gang Electro Wizard
Mega Knight Zap Minions Goblin Gang The Log Bandit Electro Wizard
Zap The Log Minions Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Goblin Gang Mega Knight Minions The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Goblin Gang The Log Mega Knight
Goblin Gang Bandit Mega Knight Zap Minions The Log Electro Wizard Sparky
Goblin Gang Mega Knight Zap The Log Bandit Electro Wizard Sparky
Goblin Gang Bandit Sparky Mega Knight
Zap Minions Goblin Gang Electro Wizard
Goblin Gang Sparky Minions Bandit Electro Wizard
Mega Knight Sparky
Zap Electro Wizard Mega Knight Minions The Log Bandit Sparky
Goblin Gang Sparky
Mega Knight Minions Sparky
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang Bandit Sparky
Sparky Mega Knight
Goblin Gang Electro Wizard Sparky Zap Minions The Log
Minions Mega Knight Zap The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
Zap The Log Bandit Electro Wizard
The Log Bandit Sparky
The Log Sparky
Zap The Log Sparky Mega Knight
Zap Minions
The Log Sparky
The Log Zap
The Log Zap Bandit
Minions Goblin Gang Electro Wizard Sparky
Zap The Log Bandit Electro Wizard Sparky
Zap
The Log Bandit Sparky
Minions Bandit
Zap The Log Sparky
Zap The Log Bandit Sparky
The Log Bandit Sparky Mega Knight
Sparky
Minions Sparky
Zap The Log Bandit Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
Minions The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Sparky Mega Knight
The Log Zap Bandit Electro Wizard Sparky
Zap The Log Bandit Sparky Mega Knight
Zap The Log Bandit Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Minions
Sparky
Zap The Log Bandit Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Zap Electro Wizard Minions Goblin Gang Bandit
Zap Electro Wizard
The Log
Goblin Gang Electro Wizard Sparky Mega Knight
The Log Zap
Zap Sparky
Sparky Mega Knight
Zap Minions Goblin Gang The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Bandit Electro Wizard Sparky Mega Knight

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